- feature: Waves added in Plus levels, each subsequent Plus level gets one extra wave before the Portals appear This should make end game much more challenging. Also: Units in the Plus levels get "Corpse Decay" when a new wave begins so their corpses don't stick around long - feature: Added In-game chat (accessible via the "t" key) - Thanks Couls for this awesome feature! - content: Add "Teleport" spell Thanks Meme_Man - balance: Target Similar and Target Kind Thanks Meme_Man - balance: Significant Mana Steal rebalance - balance: Heal Alllies now requires Heal Greater instead of fully replacing it when upgraded. - balance: Send Mana: Cost is now increased to 30 and it scales in cost when used like other spells. - balance: Improve Contaminate, stacks now cause the curses to continue to spread also contaminate now overwrites lower level curses with higher level curses when it spreads, instead of ignoring already inflicted units. - balance: Significantly rebalanced Stat gain amounts: health, stamina and cast range are now greater per point spent. - balance: Casting Blood Curse on an ally Spellmason no longer grants them the Blood Curse spell - balance: Buff suffocate and poison - Also they now proc at the end of a unit's turn instead of the beginning - balance: Repel and vortex now require push and pull (respectively) - Repel and vortex mana cost increased slightly - balance: Target cone now increases it's arc much more when stacked. - balance: Target column now extends farther when stacked - balance: In Plus levels, units no longer get "Immune" - balance: Target Similar, Target Kind - balance: Reworked Connect spell algorithm for better targeting - balance: Enemy Mana Adjustments - improvement: Rejoining existing games should be much more reliable The clients have been improved to use the same clientID between reboots. This means that if you rejoin a game after a disconnect (or a saved game - after version 1.26.0) it should automatically give you back control of your original character instead of making a new one. - i18n: Russian translation Thanks sevagog and tatapstar! - fix: Prevent ending your turn while you're picking upgrades - fix: Multiple issues on Hotseat Multiplayer with major refactor - fix: Cloned or Summoned Spellmason now correctly deals the damage listed in their tooltip Also stacking a summoned spellmason increases it's damage output Thanks Meme_man - fix: Purple portals stick around after a player enters one. This resolves the occasional issue where one player would trigger both portals in multiplayer and the other player would have to end their turn to recreate a new purple portal so they could proceed - fix: The back button on the Load menu going to a multiplayer lobby menu even if you were in singleplayer. - fix: Spell smuggling between new games Thanks WildBerryBlast - fix: Vampires keep blood curse on death - fix: Split hack allowing infinite splits - fix: Incorrect damage dealth when combining Dash then Burst - fix: darkPriest sometimes displaying with wrong colors - fix: bugs where client's local player state would get overwritten by server I believe this will resolve the issue where summon spells would sometimes disappear - fix: Ensure clientId remains consistent, even in singleplayer - fix: Persist removing cards from toolbar - fix: desync in slash Where slash would return before all damage was done being dished out. - visual: Added suffocate display to health bar - visual: HP and MP bars now have a dark, partially transparent background and healing / gained mana is displayed in a spell prediction in addition to damage / spent mana. - visual: Spells in inventory are more sensibly grouped together - visual: Urn explosion radius now shows when selected - visual: Fixed urns losing red tint if damaged/killed - visual: Fixed issue where sometimes blood golem, blood archer, dark priest, etc didn't get properly tinted and appeared to be vanilla units - visual: Add Spell details to Unknown cards in the codex so you can see if they require other cards to get them or if they belong to a mod. - accessibility: Darken background colors even more when the option is enabled - accessibility: Added dedicated accessibility menu. If you need additional accessibility options, please let me know!
[ 2023-12-20 12:36:57 CET ] [ Original post ]
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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