Hello everyone! It's been quite the week with lots of new folks joining the Discord. Thanks all for being a part of the community! A number of players have reported irregularly getting stuck in multiplayer games where all players are ready but the game won't progress. This update aims to fix that, but I have had a devil of a time reproducing the issue, so I am not 100% sure that it will. Fingers crossed. Changelog fix: Protect specific spells from potentially hanging server Burst: 52 Bolt: 46 merge: 28 Connect: 11 Triple Arrow: 8 Multi Arrow: 4 clone: 4 Phantom Arrow: 4 meteor: 1 fix: Add end turn protection Many players have been experiencing issues where all players have turn ended on their clients but the game does not progress It seems there are multiple causes > Re-readying up would have one of a few effects for us: 1: It unlocked for us 2: It made the noise over and over before unlocking after a 15-40 sec wait 3: It was completely stuck requiring us to save and restart the server completely (because when we would try to rejoin some players were in the game alone at the starting map even while others were still in the game) 4: A few of us had full whitescreens with a force quit required ~Wispy This change handles Cause 1, where somehow the clients have that everyone is readied up but the server is missing one. A client, when ending turn, also sends an array of all clientIds that have ended turn. If any of them are endedTurn == false on the server is will end their turn. This should prevent players from having to re-ready up fix: NPCs casting on wrong faction units - Thanks @Viz and @CandyKiller ui fix: card-inspect scale where cards had greatly varying sizes (slash was super small) menu: Update default ally unit outlines to be 2px consistent with enemy default outline fix: All bolts play at once fix: Burst quantity damage (#736) Stacks of burst were being double multiplied fix: Arrows being slow to cast in multiplayer fix: typos Thanks to WestonVincze for contributing!
Spellmasons
Jordan O'Leary
Jordan O'leary
Early 2023
Strategy Singleplayer Multiplayer Coop
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(412 reviews)
https://store.steampowered.com/app/1618380 
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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