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Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!

Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.

Use the environment to your advantage!


Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.

Work Together!


Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!

Grow into a formidable mage!


Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
Spellmasons
Jordan O'LearyDeveloper
Jordan O'learyPublisher
Early 2023Release
🎹🖱️ Keyboard + Mouse
Very Positive (932 reviews)
Gripthulu, Maladies, and more!

Hello spellcasters!\n\nWhen I was planning for this I thought it was going to be a \"medium\" update but I just kept adding more and more and so here we are!\n\nMajor Features

Handmade maps! \nAfter level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they\'re moddable! So modders can make their own. Here\'s a tutorial on how to make your own handmade maps \n\nMaladies!\nMaladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players!\n\nGripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back!\n

Desktop Pet

About a year ago a Discord user (shout out to Tea Demon) , made the game small in windowed mode so he could chill with a Spellmason on his desktop. This led me to have the idea to create an official desktop pet as a cosmetic-only DLC! It\'s a fun way to have spellmasons\'s characters chill with you and also a great way to support development of Spellmasons and it\'s only $3 :) \n\nYou can find the Spellmasons Desktop Pet here: https://store.steampowered.com/app/4026960/Spellmasons__Desktop_Pet/\"" style="color:#bb86fc;text-decoration:none;">Spellmasons Desktop Pet \n\nAnd if you want to support my work even more you can become a Patreon Member and get access to an exclusive Channel in the discord as well as early access to development builds!\npatreon.com/jogamedev

\nFull Change log Below:\n\n- Features

- Gripthulu returns!

- Green Glops can now merge with other Green Glops

- Dark Priest has new AOE cast ability

- New \"Skip Upgrade\" option grants SP for Spellmason and Goru (and spends SP for Deathmason since skipping is an advantage for him)

- Add Difficulty options to hotseat multiplayer (Thanks Orthoros)

- New Corrupted Ancient enemy deals damage as a % of your health

- Maladies! (Runes that are negative but grant SP) - Maladies are available to modders!

- Hemorrhage (thanks Rampantgecko)

- Rift

- Doomed

- Nuclear Option (thanks Entchenklein)

- Statue (thanks Bug Jones and Mr. Big Shot)

- Anemic

- There will be more maladies added in the future, this is just a start!

- (Secret, hidden) Guns?!?

- Custom Hand-made maps. Some maps after level 6 will be chosen from a pool of hand made maps which are more interesting than the randomly generated ones.

- Right now there are 11 handmade maps

- These can be modded too!

- New \"Spellmasons Desktop Pet DLC\" is avaialble now if you\'ve ever wanted a Spellmason and friends to chill with you on your desktop, now you can; and it\'s a great way to support development!

- Familiars!

- Goru-specific runes

- Increase starting Souls

- Increase max souls

- Added \"Runic\" rarity for Spells that are only obtainable through runes

- After level 5 some units will have a Bounty even if there are no bounty hunters (Thanks Weedybird)

\n

- Balancing

- Goru has a max soul limit (similar to max mana) that can be upgraded via runes

- Deathmason\'s cards per round growth has been reduced by 1

- Damage Limiter Champion modifier (nerfed) caps damage at 10% of unit\'s max health (Thanks bozoberg from Steam)

- Make Teach spell require Clone and decrease rarity from Rare to Special (Thanks Weedybird)

- Multicasting capture soul increases health threshold (Thanks Bug Jones!)

- Prevent Bolt radius from growing on it\'s own when stacking bolt (Radius will still increase with the Plus Radius Spell) - (Sorry speedrunners, it had to happen)

- Nerf Curse Immunity Champion Modifier. It now causes the holder to heal depending on how many curses they have on them rather than purify curses which previously completely eliminated curse-builds as an option

- Increase cost of Deathmason-specific runes

- Remove Self Invulnerability rune because there were several cases where it didn\'t work as expected that was frustrating folks (Note: Blood Letting still exists)

- Buff Mana on Kill rune

- Purify spell now turns red portals into blue portals!

- Send Mana spell now provides cards to Deathmason and Souls to Goru (thanks Katrina!)

- Buff Mana Steal

- Balance: For the Doom Scroll mod: Pillars and Altars will only ever polymorph into each other (never into other units)

- Creeping Death only triggers when you kill enemy units\n\n

- Bug Fixes

- Fix animation for Soul Shard

- Fix showing the soul cost of cards when selecting them as an upgrade as Goru

- Prevent soul particles from sticking around in multiplayer when they\'re actually gone

- Fix multiple bugs in hotseat multiplayer when playing with multiple wizard types

- Fix subsprite images now persist through merging

- Fix chatbox to stay open until closed intentionally (for Calvin Anderson!)

- Optimization: Limit max size of UI Circle even if true radius is bigger to prevent renderer lag out (Thanks Suly Katze)

- Fix shield quantity and soul fragments showing as a decimal

\n

- i18n: German

- Accessibility

- Text Size Override (Thanks kyleadolson!)

- Hide animated card draws for Deathmason (Thanks Golden Walrus)

[ 2025-10-24 14:46:44 CET ] [Original Post]

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