
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!

Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!

Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!

Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
This patch contains some optimizations and bug fixes!\n
optimize: Update Rift to use tinted sprite portal
for efficiency since there can be a lot of them
fix: Merge granting XP in prediction
This was the cause of players suddenly gaining way too many cards
fix: empower being OP on damageAsPercent units
fix: Blood Letting no longer nullifies the negative effects of Pacifist
Since the description says you \"take\" damage rather than deal self damage this is consistent
fix: Filter out modded Runes if the mod is not active
fix: mod Doom Scroll spritesheet aspect ratio
fix: raceTimeout: NPC Spellmason
fix: Heavy Impact unit of measure
Thanks Talo
fix: decoy2 and 3 death sprites
Thanks Carlos
fix: curse eater still runs after dead
fix: UI tooltip damage for damageAsPercent units to floor value
so 99.5% doesn\'t say 100%
fix: Shield decimal in modifier text
Thanks Carlos
fix: Trigger onCostCalculation for Goru
fix: Vampirism + Overheal interaction
\nMod fixes
Fix wind tunnel scaling
Fix Heavy Hitter to work on Goru
Disable Heavy Hitter for Deathmason
\n
Fix wall collisions in \"Loop\" map
Fix wall collisions in \"Bone\" map\n\nThanks to everyone who submitted bug reports!
Minimum Setup
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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