In this patch, I attempted to fix 2 bugs submitted by users: 1. Exit to hub would count as a death. -Submitted by Quetzel (From SK Vega guild) (I wasn't able to reproduce this bug, but I attempted to put a fix in place that will hopefully prevent it from happening) 2. Doors not working and getting stuck in permanent loading screen. -Submitted by Salvor (This one is a pretty major softlock that I hope this patch can fix, I was not able to trigger the conditions for the lock to happen while playing, but while debugging I think I found the reason for the problem and as such I hope it is now fixed!) Thank you to everyone who submitted bug reports! If you have anything else please post in the Feedback/Bugs thread in the discussions!
Patch notes: -Fixed huge issue with not being able to jump on the fish from Pisces. -Changed the level design for Gemini 2, so that it isn't as "cheeseable" (It is still possible if you know the trick >:D)
Patch notes: -Added a Back to Hub option! Check your Settings menu to use it! :) -All of the settings should now be persistent! So you no longer have to save the game after changing any setting, it saves them for you! (In most cases) -Fixed a lot of tileset issues related to the Taurus levels. -Reworked the ground recognition technique used to determine if the player can or can't jump! Which means: -Fixed the Taurus stuck bug, you should no longer get stuck inside their hitbox (Or rather, you can now jump out of it!) -Fixed the Jump through platforms bug! Same as above, you should now be able to jump out of the inside of those platforms! As some of these changes were decently sized, I wasn't able to fully test the game in a full playthrough, but from my testing it seems to be behaving a lot better! If you find any bugs let me know and I will fix them as usual! :D
-Fixed the virgo stage softlock when the pet saved the game. (The pet no longer saves the game so there shouldn't be any more problems.)
-Fixed Titlescreen music turning off when trying to load with no save. (I think) -Fixed getting stuck on the tileset in Taurus (At the expense of hitting the head when jumping sometimes) -Fixed Gravity in Aquarius and some water stages. -Attempted to fix fish attacking the big fish from underneath in Pisces (Please get back to me on if this works. -Every pet is now a checkpoint! No longer will you miss pets because of dying before you reach a checkpoint post petting. -Toned down the difficulty in Leo's last part. -Removed Spiker in Libra that would glitch often after the first checkpoint. -Toned down the Player knockback a little bit (But not too much, its meant to be unforgiving >:D) -Fixed some tileset aesthetic issues. Thank you all for buying and playing my game! It is SUPER appreciated! :)
Horoscopicus
AlexSantosWorks
AlexSantosWorks
1970-01-01
Indie Adventure Singleplayer
Game News Posts 5
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://sites.google.com/view/alexsantosworks/game-development/horoscopicus?authuser=0
https://store.steampowered.com/app/1798670 
Play as Horo in this 2D Retro platformer and try your best to collect the 12 zodiac signs (AND PET THE SECRET ANIMALS) so that you may unlock the door to the mysterious 13th zodiac!
- Explore 12 levels + Special versions, all inspired by their own unique zodiac sign!
- Choose your own path! The initial 12 levels can be played in any order!
- 4 Different upgrade types which change character visuals to match!
- Find and PET 12 DIFFERENT SECRET ANIMALS! :D
- A multi-stage final boss!
- Several selectable screen borders! (Can you find out how to change them?)
- Lots of references to other games and media!
- Simple controls! (A Jump button, an Attack button and directional keys for Movement.)
- An assist/accessibility mode that can help with those particularly tough sections!
- An amazingly unique soundtrack made by Laila Kalantari!
- One difficulty, tailored to be the intended experience!
- Speedrun friendly! (Enemies behave under cycles)
- Total length of the game should be around 2h~, though it highly depends from player to player! :)
Disclaimer:
This is my first big game and it was completed mostly as a solo project.While I got some help during development, expect a more "traditional indie" quality to the game! :)
Nonetheless, I hope you manage to enjoy it regardless!
- OS: Ubuntu / SteamOS
- Processor: Intel i5 Ivy BridgeMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Pro Graphics or similar/better
- Storage: 500 MB available space
- OS: Ubuntu / SteamOS
- Processor: Intel i5 HaswellMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD with 1GB VRAM or similar/better
- Storage: 1 GB available space
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