Adjusted the controller button mappings. (B/circle is now "cancel", which is the usual setup.) Added an audio cue when a caption popup appears. (Selecting the "Library Closed" sign at night, for example.) Slight translucency effect on the caption pop box. (Because why not.)
Updated the Unity framework and some of the internal code. No user-visible changes.
I am pleased to report that Leviathan works great on Steam Deck. (Not a surprise, since it's the same game engine as Meanwhile!) Left-stick to select a panel, A to advance. Menu button to bring up the menu. Or you can play directly on the touchscreen by tapping panels. That works too. One possible wrinkle: I have a report(*) that sometimes Steam installs the Windows version of the app on Steam Deck, rather than the Linux version. If you find that the game dies on launch on Steam Deck, this is probably what's happened. If so, you can work around it by selecting "Properties", "Compatibility", check "Force the Use of Compatibility Tool", and then select "Steam Linux Runtime". This should force Steam to install the Linux version and then Leviathan will run properly. [* Okay, it was me. This happened to me. I have no idea why. But that's what I did to fix it.]
It's out! The latest interactive comic by Jason Shiga, author of Meanwhile.
Leviathan: An Interactive Comic Book
Zarfhome Software
Zarfhome Software
Soon!
Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://zarfhome.com/leviathan/
https://store.steampowered.com/app/2128390 
[196.18 M] [196.18 M]
Leviathan is a comic, but not an ordinary comic. Follow the paths from panel to panel. Where the path divides, you decide where to go next! A thrilling tale of sorcery, deception, and discovery.
This is a faithful adaptation of Jason Shiga’s newest choose-your-path comic book, Leviathan (also published in hardcover by Abrams Books). Our goal is not to make the comic “more interactive”, but to present the interactivity inherent in the story. We have not attempted to turn the book into an adventure game. There are no puzzles – except for your understanding of the story, which is entirely up to you. Just as in a physical book, you are free to browse around, or even jump straight to the end if you want.
The electronic medium allows us to improve on the book in one way: we can take advantage of Scott McCloud’s “infinite canvas” principle. Jason has reformatted the book’s pages and tabs into a single enormous spread, in which the story flows in every direction at once.
But can you see through to the truth?
- OS: 64-bit Linux (x64)
- Processor: 1GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
- OS: Ubuntu / SteamOS
- Processor: Intel i5 HaswellMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD with 1GB VRAM or similar/better
- Storage: 1 GB available space
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