With Murder Is Game Over: Streaming Death I wanted to introduce the idea of being chased around by a ghost like in Scooby-Doo. In the second half of that game, Elias Abel (actually the killer in disguise) randomly appears while exploring and moves toward the player. The easy difficulty mode is very straightforward. The hard difficulty mode also randomizes the time before the ghost appears so that its much more unexpected. The world map is designed to provide lots of opportunities for being chased, and lots of space to maneuver around an aggressive ghost.
With Murder Is Game Over: Deal Killer instead of going big, the concept was to go small spaces. I wanted the player to get the feeling of claustrophobia and being stuck in a small hotel with nowhere to go. Theres little room for a ghostly crook to hide or sneak around. So this concept got me thinking about what other mechanics I could use for a hero or villain to trick people.
Thats how I came up with the new costume mechanic for this new game in the series. Just because theres no space to hide doesnt mean there arent other ways that a person can be deceptive. Partway through the game, our detectives discover a trove of costumes that Guy can wear as a disguise. The disguises will prompt instances of mistaken identity and different (sometimes extremely silly) reactions from suspects. The costume theme might also play an essential part in how the crime was committed, and how the detective solves the case.
Do you prefer being chased around a village by a spooky ghost, or being stuck in a mountain top chalet during a blizzard with nowhere to go? As the Murder Is Game Over series continues to evolve, my goal is to come up with different gameplay concepts and mechanics that make each title feel different and unique.
Thanks for reading!
Matt (indiedev of Murder Is Game Over series)
https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/
Paramnesia
Denis Lutsenko
Denis Lutsenko
2022-09-23
Indie Casual Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
Mostly Positive
(20 reviews)
https://twitter.com/lutsenko_den
https://store.steampowered.com/app/2027490 
Paramnesia is a visual novel with the story given in a non-chronological order. You have to travel through heroine's memory fragments, but be careful: some of them might be false. Whether you manage to distinguish true from false will determine the ending. The novel includes three endings, but only one will reveal the truth.
Travelling through heroine's memories will happen with a program visually resembling a file grid that initially grants access to memories located on its edges. Your task is to move towards the center. Not all the files are actually Maria's memories, but they can provide you the information that will help you unveil the truth.
The game has 6 types of files:
1) Confession - the narration is conducted on behalf of the main character.
2) Etude - the narration is conducted from the 3rd person.
3) Database - information about sects.
4) SMS - letters that Maria receives from the sect.
5) Additional files - open with the right choice in the "Confession".
6) Encrypted files.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2.5 GB RAM
- Memory: 2.5 GB RAM
- Graphics: 128mb
- Storage: 500 MB available space
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