Endoparasitic 2 has released! Go get it: https://store.steampowered.com/app/2990640/Endoparasitic_2/
[ 2024-10-01 19:29:01 CET ] [ Original post ]
Endoparasitic VR is out now!
A complete remake of the original Endoparasitic in VR: Physically drag yourself with one arm, inject syringes into your chest, and use your mouth to grab bullets and load them into your guns.
You can find it on Steam here: https://store.steampowered.com/app/2634140/Endoparasitic_VR/
[ 2023-11-01 02:33:36 CET ] [ Original post ]
Mod Stuff:
- Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
- updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
- made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
- reduced vampirism heal amount
- made biomasses created by hibernation upgrade always spawn enemies
- made so doors cannot be closed in endemic mode
- changed color of exit buttons
- made spectral zombie on spikr boss not take thorns damage
- made revolver drum not turn on double pack effect working
- made zombies not block light after dying
- decreased rat reaction time to be the same as regular game
- fixed two levels not being playable due to shadow errors
- improved gun tutorial level
- fixed bug where doors that start open still block light
- fixed bug where some upgrades selected at start of game would still appear in shops later
- fixed ammo containers sometimes spawning in walls
- fixed bug where corpse traps on fire heal player through vampirism after dying
- fixed bug where ratr will continue attacking you after being killed by thorns
- fixed Misslr missile hit positions being squished weirdly sometimes
[ 2023-08-01 20:30:10 CET ] [ Original post ]
Some fixes added on to the previous beta fixed two levels not being playable due to shadow errors improved gun tutorial level fixed bug where doors that start open still block light ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
[ 2023-07-27 19:39:36 CET ] [ Original post ]
- updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
- made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
- reduced vampirism heal amount
- made biomasses created by hibernation upgrade always spawn enemies
- made so doors cannot be closed in endemic mode
- changed color of exit buttons
- made spectral zombie on spikr boss not take thorns damage
- made revolver drum not turn on double pack effect working
- made zombies not block light after dying
- decreased rat reaction time to be the same as regular game
- fixed bug where some upgrades selected at start of game would still appear in shops later
- fixed ammo containers sometimes spawning in walls
- fixed bug where corpse traps on fire heal player through vampirism after dying
- fixed bug where ratr will continue attacking you after being killed by thorns
- fixed Misslr missile hit positions being squished weirdly sometimes
[ 2023-07-17 17:40:13 CET ] [ Original post ]
Patch Notes
Major Things:
Endemic Mode! New roguelike mode with procgen levels, an upgrade system, 5 new bosses, and new achievements Mod Support! Info on how to make mods here: https://github.com/GodotModding/godot-mod-loader/wiki/ Complete rework of shadow system with massively improved performance
Other Stuff:
fixed bullets sometimes going through enemies at point-blank range added tip popup suggesting to load older save if player dies multiple times without making progress added notice to splash screen explaining how to fix the splash screen freeze bug added revolver bullets to shotgun swarm room (for those doing revolver-only challenges) fixed crosshair getting stuck on dead bodies sometimes I'm going to continue working on this game mode on and off over the next few months so feel free to suggest things you would like to see. I'm reading all the community discussions about it.
[ 2023-06-16 18:28:50 CET ] [ Original post ]
Published more bug fixes and improvements based on feedback:
- Added note showing highest floor reached in endemic mode to main menu
- Fixed not getting 'not enough space' popup when grabbing pistol bullets sometimes
- Reduced chance Double Packed upgrade successfully works
- Reduced chance enemies drop ammo on death after getting Full Pockets upgrade
- Fixed 'Show map' button covering descriptions
- Made 'show map' button and 'locks' and 'money' display in endemic mode be translatable
- Made so enemies spawned from biomasses cannot hibernate on death
- Fixed spectral zombie on spikr getting upgrades
- Fixed enemy upgrades being applied multiple times on selection
- Fixed exit door being wrong color in full map view
[ 2023-06-13 22:20:34 CET ] [ Original post ]
Published more bug fixes and improvements based on feedback:
- added new upgrades: vampirism, more syringes, zombie health up, bursters, hibernation
- added fullscreen map display in inventory
- made vaccines heal more if max health is higher
- made so shotgun shoots from tip of gun instead of base
- fixed misslr missiles not covering entire boss room
- fix shadow blob appearing on top of player at start of a level sometimes
- fixed bug where enemy upgrades were applied twice when obtained
[ 2023-05-26 18:10:19 CET ] [ Original post ]
Just published a bunch of bug fixes and improvements based on feedback:
- made so you can hover over upgrades in inventory screen to see info on them
- fixed game crashing after shooting a biomass blob
- fixed collision issue where you can get stuck in one room
- fixed rats getting stuck
- made exit buttons quieter
- made so you have to right click upgrades to buy/choose them
- fixed asteroid dirt appearing in shop room sometimes
- made upgrades cost more
- made so zombies can't have combined stealth, bubble shield or phase flicker at the same time
- made ammo less common
- made biomass spawn more often on reception floors
- increased blobl health
- increased spectral zombie move speed on spikr boss
- made bosses do more damage on later floors
- fixed placeholder upgrades appearing in shop sometimes
[ 2023-05-21 20:47:17 CET ] [ Original post ]
Patch notes Major Things:
- Endemic Mode! New roguelike mode with procgen levels, an upgrade system, 5 new bosses, and new achievements
- Mod Support! Info on how to make mods here: https://github.com/GodotModding/godot-mod-loader/wiki/
- Complete rework of shadow system with massively improved performance
- fixed bullets sometimes going through enemies at point-blank range
- added tip popup suggesting to load older save if player dies multiple times without making progress
- added notice to splash screen explaining how to fix the splash screen freeze bug
- added revolver bullets to shotgun swarm room (for those doing revolver-only challenges)
- fixed crosshair getting stuck on dead bodies sometimes
[ 2023-05-18 21:13:34 CET ] [ Original post ]
Changed 'Hunter' achievement name to 'Medieval' on steam to match name in-game Changed launch path for mac on steam, fixing the double-click bug. (If you're a windows user setting up a mac build on steam, make sure you point the launch path at the bundle 'Game.app', not the executable in it lol)
[ 2022-11-17 19:38:44 CET ] [ Original post ]
Fixed save icons showing hard mode icon even on normal modes
[ 2022-11-16 19:44:14 CET ] [ Original post ]
added hard mode added achievement for completing hard mode added achievement for getting all inventory upgrades added controller support fixed macbook crash bug fixed green outlines on shadows on macs fixed enemies trying to move around corpse traps improved pipe audio proximity volume fixed pravi voice still playing if you skip and go to the next level increased grab area for revolver fixed Exterminator achievement not completing replaced toggle buttons with one-time buttons in a couple levels to make them less confusing NOTE FOR MAC USERS: There's a weird bug where you have to double-click to use the left mouse button. I've made a post on how to fix this: https://steamcommunity.com/app/2124780/discussions/0/4811561152911917218/
[ 2022-11-15 00:13:17 CET ] [ Original post ]
PATCH NOTES Made flares smaller (down from 14 to 10 slots) Made biomass nodes on fire set enemies they spawn on fire Made biomass boss lines take longer to grow in Made biomass lines not spawn on existing lines (this was resulting in hordes of enemies being spawned in the boss fight) Increased time between telehunter teleports from 3 to 5 seconds Fixed broken subtitles on dying guard scene Also I'm working on a hard mode, will be done by the end of the week for sure
[ 2022-10-31 20:02:21 CET ] [ Original post ]
PATCH NOTES Reworked final boss fight Added custom font support (for use with custom translations) Added skip cutscene popup to final boss fight Some tweaks to notes text Fixed achievement and inventory popup text being broken Fixed crossbow and flare pickup popups being swapped
[ 2022-10-31 15:56:34 CET ] [ Original post ]
Patch notes Added subtitles (can be toggled in settings) fixed bug where voice over kept playing after loading a save mid cutscene fixed bug where zombies would get stuck on a shot crossbow bolt Added fan translation support (guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2881137110) Also, a lot of people with macs have reported issues with not being able to run the game. I'm ordering a mac so I can debug this, but in the mean-time I'll try borrowing a friend's over the weekend to try getting this fixed, sorry about that.
[ 2022-10-28 21:07:42 CET ] [ Original post ]
added crosshairs (optional, enable in settings) added weapon holsters added more ammo pickups to levels made locks on revolver and health containers easier made monkeys follow flares fixed achievements not working on steam increased size of gun grab areas, made return gun area way bigger made zombies block muzzle flash light fixed bug where zombies try to walk around dead zombies (usually getting stuck) lowered default music volume fixed bug where a hover outline could appear on both an interactable and gun at the same time fixed being able to stick hand through zombies (resulted in a lot of missed shots) made zombies hitbox bigger fixed zombie swarm room door opening after one kill added a note to first cutscene that you can press space to skip cutscenes
[ 2022-10-27 16:22:46 CET ] [ Original post ]
- Dpt: Alcyon Infinity PC [192.12 M]
Endoparasitic is a tactical survival horror game where you must manually do every action from reloading to moving. Juggle movement and firing and plan room entrances to avoid getting swarmed.
Features:
- One handed in game, one handed in real life: Everything is mouse-controlled
- Guns are manually loaded one bullet at a time
- Your healthbar is a parasite burrowing to your brain
- Stealth sections
- Puzzles
- Story and characters
- Various mutated monsters to fight
- Boss fights
- Four guns
- OS: Ubuntu 21.04
- Processor: 2.6 GhzMemory: 8 GB RAMStorage: 200 MB available space
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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