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Happy new year
Happy new year everybody. Thanks for sticking with us. It's been a while since we made an announcement on Sawdust, but do not worry we are still at work and hope to be getting something out to you in the next month or two. From there we will take into account player feedback and adjust accordingly. keep an eye out for the announcement on the first overhaul of the graphics, but most defiantly not the last.
As always we are open to questions on our discord, you can join from here or you can use the link from the store page.
[ 2023-01-01 21:23:14 CET ] [ Original post ]
2023
Happy new year everybody. Thanks for sticking with us. It's been a while since we made an announcement on Sawdust, but do not worry we are still at work and hope to be getting something out to you in the next month or two. From there we will take into account player feedback and adjust accordingly. keep an eye out for the announcement on the first overhaul of the graphics, but most defiantly not the last.
Q&A
As always we are open to questions on our discord, you can join from here or you can use the link from the store page.
[ 2023-01-01 21:23:14 CET ] [ Original post ]
Alpha update: A0.0.7
Thank you to all who have wishlisted Sawdust. We hope that you continue to like the direction Sawdust is heading and will play Sawdust once the alpha is available to all.
A quick rundown on what's planned for these updates going forward. In each of them, we will provide a quick TLDR of the current changelog and follow it up afterwards with a more in-depth dive into some of the changes we believe you would like to know more about.
We wanted to make sure that the game is available to everyone, as such we have spent the time building our base Uis to support localization for any language. Currently, we haven't had the UI translated but we plan to have this done once the Ui is in more of a completed state. we will be planning to allow people to submit localizations for their spoken language throughout alpha and beta, how this will happen yet we are unable to say. we will also be planning to officially support a selection of languages and will give you more information on that as we move closer to release.
Highlighting has been updated a lot behind the scenes to allow some more flexibility going forward. Currently, it allows a different colour for each player to be the highlight colour either adaptively or on a first come first served basis. This should allow some flexibility when it comes to having player-defined custom colours or accessibility later down the line.
As always we are open to questions on our discord, you can join from here or you can use the link from the store page.
[ 2022-09-19 15:33:36 CET ] [ Original post ]
Thanks
Thank you to all who have wishlisted Sawdust. We hope that you continue to like the direction Sawdust is heading and will play Sawdust once the alpha is available to all.
Future announcements
A quick rundown on what's planned for these updates going forward. In each of them, we will provide a quick TLDR of the current changelog and follow it up afterwards with a more in-depth dive into some of the changes we believe you would like to know more about.
Changelog
- Level Select bug fixes
- Tutorial now has full controller support
- Highlighting table changes
- Consumables sitting on tables revamp
- Localization & UI changes
- Various bug fixes
Localization
We wanted to make sure that the game is available to everyone, as such we have spent the time building our base Uis to support localization for any language. Currently, we haven't had the UI translated but we plan to have this done once the Ui is in more of a completed state. we will be planning to allow people to submit localizations for their spoken language throughout alpha and beta, how this will happen yet we are unable to say. we will also be planning to officially support a selection of languages and will give you more information on that as we move closer to release.
Highlighting
Highlighting has been updated a lot behind the scenes to allow some more flexibility going forward. Currently, it allows a different colour for each player to be the highlight colour either adaptively or on a first come first served basis. This should allow some flexibility when it comes to having player-defined custom colours or accessibility later down the line.
Q&A
As always we are open to questions on our discord, you can join from here or you can use the link from the store page.
[ 2022-09-19 15:33:36 CET ] [ Original post ]
Sawdust
Bassett's games
Developer
Bassett's games
Publisher
Jun 2023
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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Sawdust is a chaotic combination of the tycoon and couch game genres which requires up to 4 players to work together to provide a finely oiled service. Working as a team grab you're nearby sandpaper hammer or saw and get to work creating wooden masterpieces for a wide variety of customers.
Customise
With a wide variety of upgrades for your carpenter/tables/recipes available, you can choose as a team which direction to take your workshop. Focus on gaining new recipes and tables to expand your selection, or take the carpenter upgrade route to become a master crafter.Endless Mode
Unlock the endless mode for each level to take your craftsmanship to the next level, prove yourselves against the leaderboards to show who is the master crafterMINIMAL SETUP
- Processor: Intel i3 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel integrated graphics or AMD equivalentNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Gamepad Recommended
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