Early Access has a general poor reputation, and the general consensus is that the key to a successful one is developer interaction and regular updates. Towards that end, I wanted to put out my general plan for early access so everyone will know what to expect and can hold me accountable. I plan to have weekly build updates. This begins this week with a small update to address a few key issues. This update should be available tomorrow evening. I will be keeping to changes which are relatively safe for this first update, as I will be unfortunately away from my dev machine for a good portion of this coming week. As such, the second update will also be on the smaller side, addressing identified issues and any bugs. After that, you should expect the first major addition to begin coming together, which will be the in game scenario editor. Even though this will not be completed in a single week, I will make it available as is each update, to gather feedback and show the ongoing progress. Once this feature is completed, the second major feature to be worked on will be more fleshed out online play options, which specifically will bring additional game types (such as beginner, advanced, small map, and large maps), as well as leaderboards for each and notification through Steam when turns are available to play. The third and final early access phase will revolve around fleshing out the available scenarios in the game, including specifically, puzzle and challenge maps, as well as a hard mode campaign. This will also introduce achievements with in game unlocks to work towards. Small fixes, quality of life improvements, and balance fixes will be sprinkled throughout each of these phases. At the conclusion of this final major update, the game will go into full release. The updates however will not end there, as I will continue to support and improve the game, as well as plans to add further major inclusions (additional factions, leaders, and player built campaigns). I typically keep track of development tasks as a simple list, and will be posting this list at least once a week as well, as new items are added, completed, or have their projected completion time changed. -Mark
[ 2016-06-10 18:33:56 CET ] [ Original post ]
- Shattered Throne - LIN [221.76 M]
War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.
Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.
- Three unique armies, each with their own distinct play style
- Choose your general from a variety of characters, each with their own special powers and enhancements
- Strategy without the random, results are fully deterministic
- Unlimited undos to find the best method of attack
- Combo system makes each follow up attack against the same target stronger than the previous
- Upgrade villages to increase your economy and access special units and effects
- Battle the AI across a sprawling campaign with unique battles
- Units gain experience by defeating enemies, yielding powerful champions and heroes
- Challenge perfection with a variety of puzzle scenarios
- Battle others online with asynchronous game play
- OS: Ubuntu Linux 12.04+
- Processor: 2.0 GHz+ IntelMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB NVidia or ATI graphics card. Intel HD Graphics 3000 or better
- Storage: 500 MB available space
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