





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I currently have two items in progress which are both only half finished and would wreck havok if released in their current states, so pushing off this week until next where hopefully both will be completed. The first is an internal switch to using a combination of Faction and Unit Role to refer to a particular unit instead of a unique id. This will fix several issues in which units set in the editor appear as a different unit when the game is played. While the code switch is completed, I need to go back over every campaign scenario and ensure all units are correct and using this new reference method. The second is a switch over to new mountain graphics, which will combine adjacent mountain spaces together into a cohesive range. The algorithm which decides what graphic to display for each space is still not handling every combination, and while I already have 50 unique mountain spaces, it is likely I still need about 20 more to cover every edge case. Though not holding up a deploy, there have been a host of unit tweaks being worked through for balance reasons, and to cover some new issues which have been identified in playtesting. Thank you again for your continued support, and keep the feedback coming!
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