I currently have two items in progress which are both only half finished and would wreck havok if released in their current states, so pushing off this week until next where hopefully both will be completed. The first is an internal switch to using a combination of Faction and Unit Role to refer to a particular unit instead of a unique id. This will fix several issues in which units set in the editor appear as a different unit when the game is played. While the code switch is completed, I need to go back over every campaign scenario and ensure all units are correct and using this new reference method. The second is a switch over to new mountain graphics, which will combine adjacent mountain spaces together into a cohesive range. The algorithm which decides what graphic to display for each space is still not handling every combination, and while I already have 50 unique mountain spaces, it is likely I still need about 20 more to cover every edge case. Though not holding up a deploy, there have been a host of unit tweaks being worked through for balance reasons, and to cover some new issues which have been identified in playtesting. Thank you again for your continued support, and keep the feedback coming!
[ 2016-08-21 23:36:46 CET ] [ Original post ]
- Shattered Throne - LIN [221.76 M]
War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.
Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.
- Three unique armies, each with their own distinct play style
- Choose your general from a variety of characters, each with their own special powers and enhancements
- Strategy without the random, results are fully deterministic
- Unlimited undos to find the best method of attack
- Combo system makes each follow up attack against the same target stronger than the previous
- Upgrade villages to increase your economy and access special units and effects
- Battle the AI across a sprawling campaign with unique battles
- Units gain experience by defeating enemies, yielding powerful champions and heroes
- Challenge perfection with a variety of puzzle scenarios
- Battle others online with asynchronous game play
- OS: Ubuntu Linux 12.04+
- Processor: 2.0 GHz+ IntelMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB NVidia or ATI graphics card. Intel HD Graphics 3000 or better
- Storage: 500 MB available space
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