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Weekly update notes
[ 2016-08-29 02:01:50 CET ] [ Original post ]
Gameplay
- Experience system updated to award experience for attacking as well as casting beneficial spells on allies (only when there is an effect though, no xp for healing an undamaged unit for example)
- Skirmish and Campaign scenarios updated to work with underlying change to using unit roles to refer to units.
- Unit role now appears as an icon to the top left of the unit picture on the unit purchase screen and detail popups, along with a hover over tooltip explaining the role. Some role names changed now that roles are fully exposed rather than just internal.
- Empire
- Knight cost increased from 50 to 55
- War Engine no longer has Siege, and cost decreased from 55 to 50
- Seraph, all existing traits removed, now has Chain Strike and Parry, as well as Remorse on level up. Range decreased from 4 to 2, HP increased from 10 to 14, Attack increased from 3 to 4, cost increased from 65 to 75
- Undead
- Skeleton HP reduced from 6 to 5, loses Resist and gains Shattered (previously known as Death Wail)
- Banshee loses weakness and gains Attack Aura, levelup trait changed from Siege to Drain Life, attack reduced from 4 to 2, cost increased from 25 to 35
- Deathknight loses Attack Aura and Overrun, gains Vengence and Relentless, attack increased from 3 to 6, HP increased from 10 to 12, Cost decreased from 55 to 50
- Necromancer gains Piercing, on levelup gains Ranged Counter instead of Drain Life
- Wraith gains Cleave, HP increased from 10 to 12, cost increased from 65 to 70. Reaper trait grants +1 instead of +2 per kill
- Fae
- Sprite loses Haste and gains Weakness
- Ranger attack reduced from 2 to 1, Cost reduced from 25 to 20
- Druid gains Barkskin instead of Regen
- Unicorn loses Vengence and First Strike, gains Vicious and Purge, HP increased from 10 to 14, Cost decreased from 60 to 55
- Glade Rider Evasion moved to level up trait replacing Aim, attack increased from 1 to 2
- Treant loses Sunder and Guard, gains Siege and Steady shot, Range reduced from 5 to 4
- Gryphon replaces Siege with First Strike, gains Vampiric on level up instead of Frenzy, loses hp on level up instead of gaining, attack increased from 4 to 6
- New mountain graphics
[ 2016-08-29 02:01:50 CET ] [ Original post ]
Shattered Throne
Checkmark Games
Developer
Checkmark Games
Publisher
2016-11-28
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Positive
(25 reviews)
The Game includes VR Support
Public Linux Depots:
- Shattered Throne - LIN [221.76 M]
War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.
Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.
- Three unique armies, each with their own distinct play style
- Choose your general from a variety of characters, each with their own special powers and enhancements
- Strategy without the random, results are fully deterministic
- Unlimited undos to find the best method of attack
- Combo system makes each follow up attack against the same target stronger than the previous
- Upgrade villages to increase your economy and access special units and effects
- Battle the AI across a sprawling campaign with unique battles
- Units gain experience by defeating enemies, yielding powerful champions and heroes
- Challenge perfection with a variety of puzzle scenarios
- Battle others online with asynchronous game play
MINIMAL SETUP
- OS: Ubuntu Linux 12.04+
- Processor: 2.0 GHz+ IntelMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB NVidia or ATI graphics card. Intel HD Graphics 3000 or better
- Storage: 500 MB available space
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