It has been about 3 months since entering Early Access. This was originally my intended time frame for this period. Great progress has been made, but Shattered Throne is still not quite ready for full release. Below is the list of planned updates that I originally published at the start, updated to reflect progress to this point. Most of the major features have been completed, with the majority of what remains being content in the form of new/updated maps for all game modes. Along with the normal balance tweaks and bug fixes, the next several weeks will be heavily focused on map design. Beginning with a pass over the existing campaign maps. Completing the in game map editor has provided me with a much better tool and options for designing interesting maps, and I plan to take full advantage of this. My current outlook and goal is to have the full release take place before the end of November. Thank you everyone for the support, interest and great feedback, and keep it coming!! EARLY ACCESS PERIOD
- [DONE] Custom Map Editor
- [DONE] Steamworks support for custom maps
- [DONE] Ensure camera moves to show teleport action destination
- [DONE] Update scoring algorithm
- [DONE] Show grid overlay option
- [DONE] Full rework of online game display
- [DONE] Multiple online game options with leaderboards
- Display new Steam names when changed by user in online matches
- Send Steam notification when online game turn is available
- Add music to Skirmish setup display
- Allow saving and loading of Skirmish games
- [DONE] Additional Tile Flavors (plains with flowers)
- [DONE] Additional Terrain types (Swamps, Deserts, Chasms, Shoreline)
- Additional Skirmish maps
- Puzzle Maps
- Challenge Maps
- Hard Mode Campaign
- Steam Achievements
- [strike]In Game Unlocks tied to Achievements[/strike]
- Steam Trading Cards
- Ambient effects (drifting cloud shadows)
- [DONE] Switch Camps to Banners with improved graphics
- Show attack outcome on hover over target
- Show undamaged unit HP (as optional setting)
- Reset Campaign progress option
- Add music and turn change indication to replays
- [DONE] Added graphical effects on campaign map (glow on banner hover)
- [SEMI-DONE] Adjust or remove zoom effect on campaign map
- Gamepad Support
- Upload/download replays
- Additional factions and leaders
- Seasonal online game leagues
- Boss battles
- Private online game leagues
- Player created custom campaigns
[ 2016-10-07 16:27:12 CET ] [ Original post ]
- Shattered Throne - LIN [221.76 M]
War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.
Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.
- Three unique armies, each with their own distinct play style
- Choose your general from a variety of characters, each with their own special powers and enhancements
- Strategy without the random, results are fully deterministic
- Unlimited undos to find the best method of attack
- Combo system makes each follow up attack against the same target stronger than the previous
- Upgrade villages to increase your economy and access special units and effects
- Battle the AI across a sprawling campaign with unique battles
- Units gain experience by defeating enemies, yielding powerful champions and heroes
- Challenge perfection with a variety of puzzle scenarios
- Battle others online with asynchronous game play
- OS: Ubuntu Linux 12.04+
- Processor: 2.0 GHz+ IntelMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB NVidia or ATI graphics card. Intel HD Graphics 3000 or better
- Storage: 500 MB available space
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