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This coming Monday, 11/28/2016, Shattered Throne will exit Early Access and will be released. Early access has been a long road, and has seen a huge amount of changes, many driven by feedback to those who have taken the plunge and helped the game out during this early stage. To everyone, I extend a heartfelt thank you! I have done my best to keep to a weekly update schedule, and with the exception of a couple weeks, I am proud to have kept to that goal. It has been both an exciting and difficult period. This last week saw the completion of the rework of the campaign mode. If you have not played for a while, check out the campaign once again, pretty much every map has had a major overhaul, offering a much more interesting set of games I am very proud of, each map bringing its own unique challenge. I have one last update planned for this weekend, which mostly consists of small graphical tweaks and fixes to some long standing glitches in order to smooth over a few of the remaining rough spots. Those who have been following the planned features list will note that there are a few features that did not make it in, namely: Hard campaign mode, gameplay unlocks, and the promised Puzzle and Challenge mode maps. Fear not however, as these will still be coming as part of a post release content patch. These modes have been strongly dependent on how the game is tuned and balanced, and though I feel balance has come a long way, and is in a good place, exposure to additional players can only aid the process. Such a patch would come in Q1 of 2017, and may be split into 2 updates depending on several factors. With this weekend's final Early Release update, there will no longer be weekly updates of the sort I have been maintaining here. I will still address critical balance and gameplay bugs as they become known as quickly as I am able. This also marks the last week to get Shattered Throne at its Early Release pricing, so pass the word along. Once again, thank you everyone for your support and feedback!
This coming Monday, 11/28/2016, Shattered Throne will exit Early Access and will be released. Early access has been a long road, and has seen a huge amount of changes, many driven by feedback to those who have taken the plunge and helped the game out during this early stage. To everyone, I extend a heartfelt thank you! I have done my best to keep to a weekly update schedule, and with the exception of a couple weeks, I am proud to have kept to that goal. It has been both an exciting and difficult period. This last week saw the completion of the rework of the campaign mode. If you have not played for a while, check out the campaign once again, pretty much every map has had a major overhaul, offering a much more interesting set of games I am very proud of, each map bringing its own unique challenge. I have one last update planned for this weekend, which mostly consists of small graphical tweaks and fixes to some long standing glitches in order to smooth over a few of the remaining rough spots. Those who have been following the planned features list will note that there are a few features that did not make it in, namely: Hard campaign mode, gameplay unlocks, and the promised Puzzle and Challenge mode maps. Fear not however, as these will still be coming as part of a post release content patch. These modes have been strongly dependent on how the game is tuned and balanced, and though I feel balance has come a long way, and is in a good place, exposure to additional players can only aid the process. Such a patch would come in Q1 of 2017, and may be split into 2 updates depending on several factors. With this weekend's final Early Release update, there will no longer be weekly updates of the sort I have been maintaining here. I will still address critical balance and gameplay bugs as they become known as quickly as I am able. This also marks the last week to get Shattered Throne at its Early Release pricing, so pass the word along. Once again, thank you everyone for your support and feedback!
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