This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-optimal way, so when all those fire elements are on the screen checking for spread, it was making quite a mess. I've refactored the physics layer completely, so you may notice some things move a little differently than before, and some things are a different speed than they were before. I'll be tweaking this moving forward to try to get back to the balance I'd found in the last patch, but for now I wanted to get this out so that everyone can enjoy the end-game without a supercomputer!
[ 2022-09-26 19:30:44 CET ] [ Original post ]
🕹️ Partial Controller Support
- [121.77 M]
For the full story, also play Tower Escape!
https://store.steampowered.com/widget/2009860/The Story
The evil necromancer has escaped the tower, and overrun the kingdom with his vile minions! They will kill any elf they see, including you!Find and activate the 4 Obelisks to open a portal, and protect it long enough for your allies from the elven homeland to rescue you. You can use gold coins to summon helpers one at a time. The summoning sickness will leave them unable to move, but you can place them in a defensive formation around the portal to keep it safe. If a minion touches the portal when activated, the obelisks will reset and need to be activated again.
Join our Discord to make suggestions or report bugs!
https://discord.gg/2AwK6wmAUh
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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