Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature of the game. There will be multiple pets that can be upgraded and you can build up a little army of critters. The idea is that pets will follow you around and serve some of the assistance functions that Tower Guardians do back at your base.
Currently, pets cannot die, but when their HP is exhausted they'll lay down and nap for a bit. They also can't be directly controlled, but will basically just follow you around and take a swipe at anything they run into.
Full change list:
Added cat
Performance optimizations around target acquisition
Mob distance spawn fix (may have also been causing performance issues)
Tower targeting fix (prevent targeting enemies who have died and respawned in the same frame)
The evil necromancer has escaped the tower, and overrun the kingdom with his vile minions! They will kill any elf they see, including you!
Find and activate the 4 Obelisks to open a portal, and protect it long enough for your allies from the elven homeland to rescue you. You can use gold coins to summon helpers one at a time. The summoning sickness will leave them unable to move, but you can place them in a defensive formation around the portal to keep it safe. If a minion touches the portal when activated, the obelisks will reset and need to be activated again.