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The Short Version: The game is massively changing its graphics through use of texture changes entirely, volumetric lighting added, added lights in general, completely changing the games background to something nice to look at, and individual level design changes. The game will now LOOK like a higher priced game. Details below. A decision was made to largely improve the graphic fidelity of the game. Although having a game with great graphics was not the original intention as everything in Pogo Rage was created to make the player angry including graphics, there are some parts of the game that could look a lot better, specifically, the first third of the game (levels 1 through 3). So with these updates and with the massive update 2.0 which will feature an event and hopefully with new marketing be a truly public launch of the game, a lot of things will be pushed towards massively improving graphic fidelity these next few days. In this update: - Graphical settings in the Unity engine themselves such as changing from the less resource intensive Gamma based color system to the more high fidelity Linear color space. - As promised the lighting on level 6 was changed and now finally the mouse has a use. - VOLUMETIRC lighting has been introduced especially around level 3 with the flashlight controlled by the mouse on level 6 also seeing it used. - Massively improved lighting around level 3 - The textures around level 3 were changed to higher quality textures and will continue to change - Dust effects in light beams added - General lights added In update 1.9 before 2.0: - Continued texture changes around the map. - More volumetric lighting added and lighting changes. - The entire current background of the game WILL be drastically changed into something much more pleasant to look at - The sounds used especially around level 3 will be changed, random ambient piano music may be added in levels without music. - All trailers, art, etc. will be updated to include these changes. I thank everyone who bought the game while it was on sale but it will truly hopefully be worth the price it is without the discount now. Although it was not original intention to make the game APPEALING - it will now be appealing. When update 2.0 drops in the next few days after 1.9, new game art and actual marketing for the game WILL begin.
[ 2023-01-08 11:07:40 CET ] [ Original post ]
- Good Bear Depot [5.12 G]
A True Trial For Masochists. A Test Of Discipline For A Bountiful Prize.
Pogo Rage: The Awakening, is the product of the "Rage Games" genre put into one.
A singular goal was in mind during the developmental process:
To test the will of the mind.
Features of others in its class such as challenging jumps and psychologically excruciating falls... Just weren't ever enough for me.
I wanted the player to feel true agony:
The sounds
The graphics
The mechanics
The levels
And many more surprises
All carefully designed to put the player through anguish.
Even the framerate you choose to play on will affect the mechanics of the game.
The "reward" at the end is an enigma of its own, the beginning of something extraordinary, given to me by a third party.
It serves as the purpose to finish.
You will jump with your clumsy pogo stick again and again, but each time you become skillful in your movement a new challenge will emerge.
This is a long journey that starts with a single leap.
The game will take many hours to complete. Good Luck.
“How much more grievous are the consequences of anger than the causes of it.”
― Marcus Aurelius, Meditations
- OS: Ubuntu 12.04+ or SteamOS
- Processor: 2.4 GHz Quad Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Intel HD Graphics 4000 +Network: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+ or SteamOS
- Processor: 2.5 GHz Dual Core CPUMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Geforce GTX 1060 / AMD RX 570
- Storage: 5 GB available space
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