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Devlog #4: New Release ETA, Dev Roadmap, Controller Support for the Demo
It's been a minute, but I have a few new items of interest for you today!
Perhaps you're wondering what's going on with the game, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :( And a quick clarification about the release date: [quote]
[/quote] The exact date will only be revealed once we're 100% sure of that date. That's all I'll be saying about release dates until the time comes :) Until then, check the Devlog out: [previewyoutube=4BcpVvcxAp8;full][/previewyoutube]
October's release of the Streets of Rogue 2 Alpha Demo generated a lot of questions from players. In response, I present to you a living public Roadmap! Click the button below to check it out. The Roadmap should give you a solid idea of my plans for the game throughout its pre-Early Access and Early Access periods. A warning: it's pretty lengthy, and I wouldn't recommend reading it from start to finish. Think of it more as a reference guide to look at if you're curious about some specific aspect of the game. And feel free to let me know if you think anything is missing from this! Streets of Rogue 2 Development Roadmap
The previous iteration of the demo had very basic, hacked-in gamepad support. This new patch has proper gamepad support so that essentially everything that can be done with a mouse and keyboard can now be done with a gamepad. I've held off on gameplay changes for this patch to work exclusively on gamepad support, so you've already seen and done everything; it may not be the time to dive back just in. But with this particular mountain overcome, future demo patches will focus on new mechanics, design, and balance issues. So stay tuned! Patch Notes | v28c
[ 2024-12-19 19:57:04 CET ] [ Original post ]
Hi, rogues,
It's been a minute, but I have a few new items of interest for you today!
Devlog #4
Perhaps you're wondering what's going on with the game, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :( And a quick clarification about the release date: [quote]
The Early Access release will be happening in 2025.
[/quote] The exact date will only be revealed once we're 100% sure of that date. That's all I'll be saying about release dates until the time comes :) Until then, check the Devlog out: [previewyoutube=4BcpVvcxAp8;full][/previewyoutube]
Roadmap
October's release of the Streets of Rogue 2 Alpha Demo generated a lot of questions from players. In response, I present to you a living public Roadmap! Click the button below to check it out. The Roadmap should give you a solid idea of my plans for the game throughout its pre-Early Access and Early Access periods. A warning: it's pretty lengthy, and I wouldn't recommend reading it from start to finish. Think of it more as a reference guide to look at if you're curious about some specific aspect of the game. And feel free to let me know if you think anything is missing from this! Streets of Rogue 2 Development Roadmap
New Alpha Demo Patch: Full Gamepad Support Added
The previous iteration of the demo had very basic, hacked-in gamepad support. This new patch has proper gamepad support so that essentially everything that can be done with a mouse and keyboard can now be done with a gamepad. I've held off on gameplay changes for this patch to work exclusively on gamepad support, so you've already seen and done everything; it may not be the time to dive back just in. But with this particular mountain overcome, future demo patches will focus on new mechanics, design, and balance issues. So stay tuned! Patch Notes | v28c
- Full gamepad support for all aspects of the demo
- Almost all actions are now properly remappable
- Proper help text displaying button glyphs has been added to numerous pieces of UI
- Fixed for the player being able to create duplicate items in their inventory
- Fix for crafting material locations being set to spawn within cities and only being able to spawn toward the bottom left of large cities
- Fix for menu-based sound effects sometimes not playing
- Screen shake and controller rumble no longer occur when viewing most menus
- Fix for car headlight jittering that sometimes occurred when traveling forward
- Fix for player being able to sell Mayor Hat
- Lots of other small fixes made while implementing gamepad support that I didn't properly track
[ 2024-12-19 19:57:04 CET ] [ Original post ]
Streets of Rogue 2
Matt Dabrowski
Developer
tinyBuild
Publisher
2023
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Streets of Rogue 2 is a procedurally generated open-world game about player choice, freedom, and anarchic fun. The game takes inspiration from open-world and crafting/survival titles ranging from Skyrim to GTA to Valheim to Stardew Valley, with an emphasis on streamlined and fast-paced gameplay. It also adds the free-form, experimentation-driven, emergent elements of RPGs like Deus Ex to create a true sandbox experience.
The game is set in a huge and seamless randomly generated world filled with cities, forests, islands, caves, and the occasional cannibal outpost. You are free to explore and create your own story as you please, whether that means gaining fame and glory through your good deeds throughout the land, forming a small-but-loyal army of miscreants who stage a government takeover, or getting rich with a farming empire.
Streets of Rogue 2 is a game where anything can happen, and probably will!
The game is set in a huge and seamless randomly generated world filled with cities, forests, islands, caves, and the occasional cannibal outpost. You are free to explore and create your own story as you please, whether that means gaining fame and glory through your good deeds throughout the land, forming a small-but-loyal army of miscreants who stage a government takeover, or getting rich with a farming empire.
Streets of Rogue 2 is a game where anything can happen, and probably will!
Features
- Play the game YOUR way!
Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered! In the mood for some laid-back mineral grinding or carrot farming? Go for it! - Endless replayability!
Whether you want to pick up and play for an hour or sit down and binge for nine, Streets of Rogue 2’s randomly generated worlds and massive gameplay variety will quickly make it one of your go-to “forever games”. - Easy to learn, tough to master!
Streets of Rogue 2 is user-friendly enough for anyone to jump in and play, and has enough complexity and depth to satiate the hardcore among us. - Online and local cooperative modes!
Build your empire together, or make your own unique marks on opposite sides of the game world! - Play as a large number of wildly different character classes!
Scientist, hacker, vampire, thief, wrestler, gorilla… or some oddball combination of all of these! - Super-advanced artificial intelligence!
Remember that your actions have consequences for your reputation as you gain the favor or ire of these virtual humans. - Stupidly huge variety of items!
Shrink rays, hypnotizing devices, boomboxes, bear traps, banana peels... Oh, and lots of guns, too. - Build your dream home!
Or dream fortress! Or dream cave! Or dream shack! Or steal someone else’s home! Or sleep under the stars, the game just doesn’t care! - Vehicles!
Load up your posse of ne’er-do-wells into a van, drive solo in a souped-up coupe, glide across the water in your very own speedboat, or tinker around and create your own personal fantasy ride. - Extreme customization!
Whether you want an ultra-challenging permadeath experience or a chilled-out good time, a quick jaunt or a world you can play in for dozens of hours, the game lets you tailor the experience to your exact liking.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual Core
- OS: Ubuntu 22.04
- Processor: Quad-core Intel / AMD processor. 4 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB
- Storage: 16 MB available space
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