Hi, rogues,
It's been a minute, but I have a few new items of interest for you today!
Devlog #4
Perhaps you're wondering what's going on with the game, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :(
And a quick clarification about the release date:
[quote]
The Early Access release will be happening in 2025.
[/quote]
The exact date will only be revealed once we're 100% sure of that date. That's all I'll be saying about release dates until the time comes :) Until then, check the Devlog out:
[previewyoutube=4BcpVvcxAp8;full][/previewyoutube]
Roadmap
October's release of the Streets of Rogue 2 Alpha Demo generated a lot of questions from players. In response, I present to you a living public Roadmap! Click the button below to check it out.
The Roadmap should give you a solid idea of my plans for the game throughout its pre-Early Access and Early Access periods. A warning: it's pretty lengthy, and I wouldn't recommend reading it from start to finish. Think of it more as a reference guide to look at if you're curious about some specific aspect of the game. And feel free to let me know if you think anything is missing from this!
Streets of Rogue 2 Development Roadmap
New Alpha Demo Patch: Full Gamepad Support Added
The previous iteration of the demo had very basic, hacked-in gamepad support. This new patch has proper gamepad support so that essentially everything that can be done with a mouse and keyboard can now be done with a gamepad. I've held off on gameplay changes for this patch to work exclusively on gamepad support, so you've already seen and done everything; it may not be the time to dive back just in. But with this particular mountain overcome, future demo patches will focus on new mechanics, design, and balance issues. So stay tuned!
Patch Notes | v28c
- Full gamepad support for all aspects of the demo
- Almost all actions are now properly remappable
- Proper help text displaying button glyphs has been added to numerous pieces of UI
- Fixed for the player being able to create duplicate items in their inventory
- Fix for crafting material locations being set to spawn within cities and only being able to spawn toward the bottom left of large cities
- Fix for menu-based sound effects sometimes not playing
- Screen shake and controller rumble no longer occur when viewing most menus
- Fix for car headlight jittering that sometimes occurred when traveling forward
- Fix for player being able to sell Mayor Hat
- Lots of other small fixes made while implementing gamepad support that I didn't properly track
[hr][/hr]
As always, thanks for your support. Let us know in the comments what you think about this devlog entry. Also, a reminder:
Streets of Rogue 2 is coming to Steam next year as an Early Access title; wishlist & follow the game to keep yourself updated with the latest news:
https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/
[quote]
Watch the previous devlogs:
Devlog 1: How I Approach World-Building?
Devlog 2: Creating an Open World Solo
Devlog 3: Games That Inspired SoR 2
[/quote]
[hr][/hr]
Join the community on Discord:
DISCORD
Follow
Streets of Rogue 2 on social media:
TWITTER (X)
TIKTOK
REDDIT[ 2024-12-19 19:57:04 CET ] [ Original post ]