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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
In the previous update, I wrote the following about my intentions for the current update: The focus is intended to be design and balance changes with in-game UI updates sprinkled in. Unless I get sidetracked again! Want to take a wild guess what happened?? What started as an earnest attempt to do the big design/balance pass ended with me going down some truly gnarly bug-fix rabbit holes. After a painful few weeks, Im happy to say that a whole bunch of the major remaining bugs that Id categorize as very important have been fixed, and the game is feeling a lot more stable for it. While I did actually manage to do a decent amount of work on gameplay and balance changes, Ive decided to disable these additions for the time being, as they're not exactly in a shippable state yet. I'd rather save the new changes for a big gameplay revision update, rather than trickling them out. So if you played an earlier iteration of the demo and were waiting for big gameplay changes to happen, this probably isnt the right time to jump back in. But, lots of necessary progress was indeed made, and I'm very happy to put a lot of this work behind me! As always, you can keep an eye on SOR2's progress as we inch closer to the Early Access release by checking out the roadmap. - Matt D [hr][/hr] Patch Notes | v30a
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