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Streets of Rogue 2
Matt Dabrowski Developer
tinyBuild Publisher
2023 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
Alpha Demo Patch 30a: Major Jank Reduction

In the previous update, I wrote the following about my intentions for the current update: The focus is intended to be design and balance changes with in-game UI updates sprinkled in. Unless I get sidetracked again! Want to take a wild guess what happened?? What started as an earnest attempt to do the big design/balance pass ended with me going down some truly gnarly bug-fix rabbit holes. After a painful few weeks, Im happy to say that a whole bunch of the major remaining bugs that Id categorize as very important have been fixed, and the game is feeling a lot more stable for it. While I did actually manage to do a decent amount of work on gameplay and balance changes, Ive decided to disable these additions for the time being, as they're not exactly in a shippable state yet. I'd rather save the new changes for a big gameplay revision update, rather than trickling them out. So if you played an earlier iteration of the demo and were waiting for big gameplay changes to happen, this probably isnt the right time to jump back in. But, lots of necessary progress was indeed made, and I'm very happy to put a lot of this work behind me! As always, you can keep an eye on SOR2's progress as we inch closer to the Early Access release by checking out the roadmap. - Matt D [hr][/hr] Patch Notes | v30a

  • Vehicles
    • New Car: Cheap Sedan (I may rename this)
    • Cars now have a proper acceleration rate, which will eventually vary based on the type of car and the players modifications. Currently, it will take a bit more time to reach top speed than before.
    • Change to how cars handle drifting that should make them feel a bit less floaty
    • Projectiles shot from vehicles will gradually lose any added momentum that the vehicle has provided, fixing issues like rockets moving extremely slowly when shot out the back of a fast-moving car
    • Camera zoom-in while driving has been made much less aggressive
    • Interactions between cars and walls/objects have been adjusted such that more objects and walls are destructible when traveling at appropriate speeds
    • Cars react realistically when hit with banana peels
    • Positions of abandoned cars are saved under more specific circumstances to reduce old car clutter
    • Fix for cases where the player could randomly drive faster than they previously could due to the game determining the player was a panicked NPC and allowing them to drive faster
  • Music
    • Added two new action variants of existing music tracks
    • Fix for music tracks ending early when the application was not in focus for a period of time
  • Art
    • LOADS of new object animations added. Many of these are very subtle but should add a bit more movement and life to the game world.
    • Foliage no longer plays its windy animations by default, as before. These animations will be reserved for certain periods of time such as during a storm, while a more subtle set of animations are now applied for the remainder of the time.
  • Graphics
    • Fix for Bullets appearing under blades of grass, chest-high objects and bodies
    • Fix for Water Explosion sprites rendering as completely black
    • Fix for certain outfits that were meant to show skin (i.e. crop top) showing an invisible body
    • Fix for certain instances of shadows not appearing next to small Fences
    • Fix for Fence doors not having shadows to their bottom right
    • Fix for shadows sometimes not appearing next to Counters
    • Fix for certain hairstyles clipping through the top of hats
    • Fix for players and NPCs tall hair and hats appearing underneath the top of walls
    • Fix for car chassis not always appearing as the intended colors
    • Fix for shadows not appearing on certain objects in the world
    • Fix for objects not always appearing in a pixel-perfect position, which could result in the objects feeling just slightly unstable
    • Fix for some objects not having outlines around them when highlighted
  • Objects
    • Did a major pass on world objects, with a particular focus on how they are placed into the environment. Numerous fixes relating to the positioning of objects in the game world, fixing issues like objects clipping through walls, some pathing problems, etc.
    • New Bush variants added
    • All electronic objects now have proper power on/off mechanics
    • Proper Wall Strength values added to all wall varieties
    • Proper flammability values added to all wall varieties
    • Players cannot sleep in beds when there is danger nearby
    • Fixes for object lighting on tall objects that extend beyond the top of walls
    • Fix for Double Doors and Garage Doors placed inside buildings sometimes having the collider of a single door.
    • Objects used in quests (i.e. Destroy quests) are not replaced by Butler Bots
    • Fix for certain objects that got damaged appearing pristine when the player quickly leaves the area and returns
    • Fix for Doors sometimes appearing to be built with the incorrect material (i.e. Wood doors appearing as Steel doors)
    • Business doors will be locked if the business is intended to be open, but there is no NPC to cover that shift
    • Fix for certain objects not being spawned in the world when they should have been
    • Fix for the player being able to attempt to make speeches at random Podiums throughout the world
    • Fix for Sign object appearing invisible when facing certain angles
    • Fix for Killer Plant head disappearing when hit while snapping
    • Fix for Camera and Turret using incorrect sprites
    • Fix for a number of types of chairs appearing too far away from their accompanying desk or table, sometimes resulting in NPCs not sitting down properly
    • Fix for certain objects placed by the player in Build Mode appearing above the player on the Z axis when the player is in front of them on the Y axis
    • Certain objects can be moused over that previously could not
  • Buildings/Environments
    • Job Center door is always unlocked
  • Non-Playable Characters
    • NPCs and the player no longer always carry weapons in their hands when they are not in a dangerous situation. The weapon may appear on their back instead, much like Keys. I may adjust how this looks visually in the future.
  • Animals
    • Animals react realistically when hit with banana peels
  • UI / Controls
    • Damage number text that appears in rapid succession is separated more to be more readable
    • Fix for gamepad button images (glyphs) not appearing for certain gamepads, namely PS4
    • Game auto-detects Xbox, PS4 and Switch gamepads when choosing recommended glyphs in settings
    • Fix for cases where the player was not able to select anything using the gamepad on the main menu
    • Fix for the game going in slow motion if the player pressed Cancel on the main menu while focusing on tutorial messages with the gamepad
    • Input fields on the title menus are alphanumeric-only, preventing players from creating impossible filenames
    • Brighter frames for input text on title menus, as they were extremely hard to see on certain screens
    • Fix for large numbers of purchasable objects not having associated images in the Shop interface
    • Blank spaces are trimmed from the beginning and end of filenames entered by the player to avoid errors
    • Better error checking for Resume Game to avoid cases where games load with incorrect/buggy elements intact
    • Fix for Resume button being selectable on the title screen when it should not be
    • When mousing over Keys on the map, information about the building will appear
    • Fix for map markers sometimes displaying incorrect text when viewed with a gamepad
    • Fix for quest markers sometimes shifting positions frequently on the minimap
    • Fix for certain important map icons (such as Mayor Building) disappearing from the map
    • Fix for target going haywire when aiming a throwable object while driving your car in keyboard/mouse mode
    • Various small title menu fixes
  • Items
    • Shops are now capable of restocking their inventory. Currently, they do this at 5 AM every day and restore the entirety of their inventory, but this will vary a lot more once I give this a proper balance pass.
    • Banana peels are no longer considered Lethal
    • Land Mines no longer bounce off cars
  • Sound
    • Fix for collision sound effect playing when the player hits small objects with their car, such as foliage
  • Missions
    • Fix for internal quest-giver error that could manifest itself in various ways
  • Artificial Intelligence
    • Fixed a major error that had been present in the last couple of releases that was causing many NPCs to not get assigned to the jobs they were meant to take. This resulted in businesses often being much less populated than they should have been.
    • Fix for NPC homeowners who catch the player sleeping in their bed not immediately facing the player and telling them to leave.
    • Adjustments to NPCs pathing locations when pathing to objects, preventing some instances of them getting stuck. Some instances still exist, currently looking into that.
    • Fixed an error where NPCs assumed many objects were blocked by walls on the left or right sides, preventing proper pathing
    • Fixed a pathing issue where NPCs would sometimes walk into walls when trying to reach a bed near the wall
    • Fix for NPCs who move into homes to replace old NPCs moving in inconsistently in homes with more than one person
    • Fix for NPCs who move into homes to replace old NPCs having very low health
    • Fix for error in algorithm assigning NPCs to jobs in locations outside of cities
    • Corrected some cases of NPCs working at buildings at which they were not meant to (i.e. Cop appearing at a military outpost)
    • Fix for NPCs who live and work at the same location not going to their job properly if their bed was behind a locked door
  • World Streaming
    • Chunks of the game world are now loaded more quickly when necessary to greatly alleviate black squares appearing due to not-yet-loaded sections of the game world.
    • Adjusted the frequency of minimap updates to alleviate cases where not-yet-loaded parts of the map would appear
    • Fix for minimap sometimes displaying incorrect pieces when the player moves quickly across the map. In cases where chunks have not yet loaded, black squares will appear.
    • Cleanup and small fixes for new chunk sizes introduced in the previous build
    • Fix for cases of player teleporting after resting in a bed or getting stuck in a black void
    • Fix for weird issues stemming from the game sometimes getting data from the wrong chunks of the world when loading new chunks
  • Engine
    • Updated Unity version to 2022.3.57
  • Internal (Not visible in the demo)
    • It is now possible to call quest-givers in the UI to receive new quests instead of physically visiting them.
    • Major changes to the in-game menu UI: The number of tabs has been reduced to 3, with the less important menus being selectable from the first tab.
    • Objects react differently to different weapons, i.e. your bare fists won't knock down a tree (unless you're remarkably strong), and while you can technically shoot down a tree with a shotgun, it's probably not worth the cost of the bullets.
    • Dirt paths, roads, etc., can be extended from one chunk to another very easily, allowing more natural connections to roads.
    • New vehicle added: Armored Boat
    • New Animal: Hermit Crab
    • A bunch of new wall varieties added
    • Several new crops added
    • 2 New Disaster music tracks
    • Method for viewing every variant of every game object simultaneously from the level editor
    • Female Gorillas!


[ 2025-03-20 21:40:51 CET ] [ Original post ]

Streets of Rogue 2 is a procedurally generated open-world game about player choice, freedom, and anarchic fun. The game takes inspiration from open-world and crafting/survival titles ranging from Skyrim to GTA to Valheim to Stardew Valley, with an emphasis on streamlined and fast-paced gameplay. It also adds the free-form, experimentation-driven, emergent elements of RPGs like Deus Ex to create a true sandbox experience.

The game is set in a huge and seamless randomly generated world filled with cities, forests, islands, caves, and the occasional cannibal outpost. You are free to explore and create your own story as you please, whether that means gaining fame and glory through your good deeds throughout the land, forming a small-but-loyal army of miscreants who stage a government takeover, or getting rich with a farming empire.

Streets of Rogue 2 is a game where anything can happen, and probably will!




Features


  • Play the game YOUR way!
    Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered! In the mood for some laid-back mineral grinding or carrot farming? Go for it!

  • Endless replayability!
    Whether you want to pick up and play for an hour or sit down and binge for nine, Streets of Rogue 2’s randomly generated worlds and massive gameplay variety will quickly make it one of your go-to “forever games”.

  • Easy to learn, tough to master!
    Streets of Rogue 2 is user-friendly enough for anyone to jump in and play, and has enough complexity and depth to satiate the hardcore among us.

  • Online and local cooperative modes!
    Build your empire together, or make your own unique marks on opposite sides of the game world!

  • Play as a large number of wildly different character classes!
    Scientist, hacker, vampire, thief, wrestler, gorilla… or some oddball combination of all of these!

  • Super-advanced artificial intelligence!
    Remember that your actions have consequences for your reputation as you gain the favor or ire of these virtual humans.

  • Stupidly huge variety of items!
    Shrink rays, hypnotizing devices, boomboxes, bear traps, banana peels... Oh, and lots of guns, too.

  • Build your dream home!
    Or dream fortress! Or dream cave! Or dream shack! Or steal someone else’s home! Or sleep under the stars, the game just doesn’t care!

  • Vehicles!
    Load up your posse of ne’er-do-wells into a van, drive solo in a souped-up coupe, glide across the water in your very own speedboat, or tinker around and create your own personal fantasy ride.

  • Extreme customization!
    Whether you want an ultra-challenging permadeath experience or a chilled-out good time, a quick jaunt or a world you can play in for dozens of hours, the game lets you tailor the experience to your exact liking.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual Core
RECOMMENDED SETUP
  • OS: Ubuntu 22.04
  • Processor: Quad-core Intel / AMD processor. 4 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2 GB
  • Storage: 16 MB available space

GAMEBILLET

[ 6062 ]

24.59$ (18%)
8.74$ (13%)
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30.74$ (12%)
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3.33$ (78%)
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5.64$ (77%)
16.59$ (17%)
3.05$ (85%)
49.79$ (17%)
6.80$ (66%)
GAMERSGATE

[ 2063 ]

1.53$ (87%)
0.64$ (87%)
0.85$ (91%)
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13.6$ (66%)
10.04$ (50%)
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3.19$ (79%)
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1.05$ (85%)
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1.28$ (91%)
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8.49$ (58%)
3.4$ (91%)
1.69$ (89%)
0.58$ (92%)
2.21$ (83%)
5.0$ (75%)
6.16$ (82%)
MacGamestore

[ 4245 ]

1.19$ (92%)
5.99$ (85%)
0.99$ (86%)
1.99$ (89%)
9.99$ (75%)
2.59$ (80%)
2.89$ (86%)
1.99$ (87%)
1.28$ (87%)
1.99$ (80%)
3.59$ (80%)
7.49$ (50%)
1.99$ (80%)
1.09$ (84%)
1.24$ (75%)
1.10$ (93%)
3.89$ (91%)
1.09$ (93%)
1.19$ (88%)
15.99$ (20%)
3.99$ (90%)
1.99$ (80%)
27.49$ (8%)
1.09$ (82%)
1.19$ (88%)
1.19$ (88%)
8.99$ (10%)
8.99$ (10%)
1.19$ (88%)
2.29$ (85%)

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