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A little christmas patch for you! Today we launch a new patch update for CyberTD. It doesnt provide new content, but fixes several issues. These are some newly introduced issues mostly due to the re-roll feature as well as issues related to multiplayer. We also finally launch our Steam Trading Cards today. Now when playing CyberTD on Steam you can unlock them and then unlock new background, emoticons and more. We wish you all merry christmas and a happy new year!
Today its time for a new content update for CyberTD! The new update adds some quality of life features like a preview of the damage bonus (e.g. when getting a buff depending on the cards in the deck) as well as a monster tooltip to see their actual stats. We also added a re-roll and ban functionality so you get a little more control over your deck. We hope it will help you reach higher waves more easily. Also the automatic deck got a lot of improvements and rules, when some cards can drop. Thats probably mostly helpful for challenges as advanced players most certainly will anyway use custom decks. But for those who dont or play challenges, these improvements will give you way better fitting cards now. Together with the update we also launched the Cartridge DLC package you can now download for free! Besides that there are plenty of other improvements and bugfixes to make CyberTD even better!
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience:
Hi everyone, Welcome back to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! And it also features ViKing 2000 as your helper drone again . https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/ [previewyoutube=MajT21aXqeU;full][/previewyoutube]
After the big content update for CyberTD in December we have a new update for you. This time its just a patch to solve some bugs that got reported or we stumbled upon ourselves. This includes one achievement (Endless jumps) not unlocking properly as the upgrade was a little broken and the Modulator achievement unlocking too early. There are also a few other things here and there. Most annoying for me was that one of the three new viruses sometimes didnt get hit by projectile weapons (so laser and arc emitter worked, all others often didnt). Next step for us to experiment a little with some ideas we have for the next content update. Its too early to announce it as we dont know yet if it will work out and be fun. And we also dont have a date for it yet as were currently also very busy with other stuff. If you have any ideas or wishes you want to see in CyberTD, feel free to share them with us. Were always looking forward to your feedback in order to improve our games.
The second CyberTD content update is now live introducing five new level-ups with 20 new upgrades. These upgrades allow new strategies you can figure out and introduce the new quest and shuffle mechanics.
The Christmas season is just around the corner, and so is the second content update for CyberTD! It contains 20 brand new upgrades for levels 46 to 50, allowing for new strategies: You'll be able to complete quests to unlock powerful upgrades, or choose upgrades that become more powerful the larger your upgrade deck is...
So it may not seem like it, but this junk upgrade can also be part of your strategies:
Or are we just trolling?
But that's not all: We've added some new virus units to the game. This one is called "The Scream" because its "facial expression" is reminiscent of a famous painting of the same name...
The second content update will be released on Wednesday, December 20th.
The first CyberTD content update is live now featuring two new game modes and plenty other adjustments. The big new feature of CyberTD 1.1.0 are the two new game modes:
CyberTD 1.0.2 fixes more bugs to make it an even smoother experience. Most of these issues were more of a cosmetic nature, so some stuff not getting displayed properly. We also slightly improved the speed you level up with, adjusted balancing of three cards and made the infection level visible also on the upgrade screen, so playing the virus zone biome is easier now.
CyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more. One disconnect bug during upgrade selection might still occur. We added a bunch of new logs to track it down. Whenever it happens for you it would be great if you could report us anything you notice around it and also in which biome it happened for you.
The launch week of CyberTD is almost over and we would like to thank you for your kind words, your feedback and your kindness in the few cases where major issues have arisen. Our small team of three is doing its best to answer your questions while starting the bug-fixing process and to extend the content of the game. So that's what's planned for the next few days and weeks:
Release day was such a blast! We couldn't concentrate on anything but watching the highscore live ticker on our Discord... . And there were so many videos, streams, and articles coming in! If you want to learn more about the game before you play, here's a selection of reviews:
It feels so unreal: CyberTD is out now! We hope you get that "just one more round..." feeling like we do, that makes time fly by... If you first want to take a look at the game, check out the extensive demo which already shows a lot of the gameplay. And then get ready for the epic high score battle and find the one strategy to rule them all !
Are you ready for a relaxed tower defense game with a unique deckbuilding mechanic that you want to play over and over again? That you can even play with your favourite Twitch streamer? CyberTD features Twitch integration to make the game even more compelling! The streamer and the community each have their own tower to upgrade after each wave, so together you must find the best tactics to defend the core of cyberspace. That's why we've come up with something special for the release: From September 28th to the 30th, Twitch streamers and their communities will try to set the high score in co-op mode. Both the streamer and the community will have to coordinate their strategies to get the best results. Not only will it be a lot of fun, but well reward the top three high scores with unique prizes: [olist]
Dear community, It was such a blast with you at Gamescom! Many of you visited our small booth in the Indie area and it was overwhelming to see you all having a great time with CyberTD. Such a great experience that we want to repeat as soon as possible! But after Gamescom is before launch. There are only three weeks left before you can start protecting cyberspace from mutated viruses once and for all. The release date for CyberTD is September 28th, so be sure to check out the extensive demo now and add the game to your wishlist. Since our ViKing 2000 drone is getting more and more popular, we asked her to promote CyberTD herself. But it seems that we had really bad luck... Why? Check out in the new trailer for yourself: [previewyoutube=qu390Z1-kSA;full][/previewyoutube] On September 28th you will get the answers to these highly important questions:
Be the first to have a look at CyberTD! For the Steam Next Fest starting on June 19th, we have prepared a huge demo of CyberTD that you can check out now. The demo includes all the game mechanics, the first 30 waves of the game, and the first 10 level-ups, so you can really get a feel for the game and how addictive it is to build your own deck of upgrades. Just check it out. We would love to hear what you think! Furthermore the demo already contains our singleplayer Twitch integration. With that your chat is able to vote for your upgrades and you can decide whether they shall be able to automatically pick them for you or if you want them to just be hints. Steps to use:
Watch Daniel of Clockwork Origins play the CyberTD demo, which you can also play yourself during Steam Next Fest, June 19th to 26th. Join us on June 25, 10pm CEST here on Steam! While playing Daniel will answer your questions and talk a little about the development of CyberTD as well as maybe leaking some release date already ;) Play the free demo during Steam Next Fest and share your feedback with us! https://store.steampowered.com/app/2109510/CyberTD/
Watch Daniel of Clockwork Origins play the CyberTD demo, which you can also play yourself during Steam Next Fest, June 19th to 26th. Join us on June 19, 10pm CEST here on Steam! While playing Daniel will answer your questions and talk a little about the development of CyberTD as well as maybe leaking some release date already ;) Play the free demo during Steam Next Fest and share your feedback with us! https://store.steampowered.com/app/2109510/CyberTD/
Its finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse. Working on it since April this year were finally ready to announce our new game, CyberTD! Its a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire. You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations. Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat! You can already wishlist the game. Doing so will help us a lot, even when youre not going to buy it in the end, so please consider it and tell all your friends about it as well! CyberTD shall be released on PC (Windows, Linux, Mac) in 2023. Check out our announcement trailer: [previewyoutube=0-INm_7mdt4;full][/previewyoutube]
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