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Hey there! Im proud to share that Ive teamed up with MicroProse to publish my new game, as well as a relaunch of Repella fella. [previewyoutube=YMHxEcr7Nec;full][/previewyoutube] To find out more about this partnership, please see the following blog post. The Repella Fella relaunch comes with the following updates:
In my haste to fix the Cheevo mod in Update #4, I f&$ked up. I ended up breaking every achievement by not including the Steam DLL files. However, that's fixed now. All achievements should be working again in the base game and with the mod. My apologies!
General fixes, updated game to work with achievements mod
Changes include:
Fixed quest bug in Highgate apartments, other small fixes. If you are having issues where the game won't launch, please try one of the beta branches and report back in the following thread: https://steamcommunity.com/app/1008860/discussions/0/3842179871520986093
We've been practically vibrating the last few weeks trying to find the right to reveal that Repella Fella IS DONE!! We are doing some final testing and polish, but we are ready to set a final release date, launching JUNE 5th, 2023!! [previewyoutube=Zea0RJKZDLc;full][/previewyoutube]
Since first getting involved in Repella Fella, I've maintained the opinion that the #1 way to convince people this game is worth their time and money, is to simply have them play it.
In pursuit of those interests, we have no released the...
FREE PROLOGUE
This Prologue includes roughly the first 30 minutes of the full game. In that time you'll meet the main character, be introduced to the basic point-n-click meets choose-your-own-adventure gameplay, and witness the inciting incident that establishes the setting of the full game.
The Prologue can be replayed multiple times to explore the varying solutions available to each problem, as well as earning a handful of achievements that encourage you to explore and test alternate options.
Please give it a try for yourself, and leave some honest feedback!
This will both help us the improve the game, and make sure the full Repella Fella is the best possible experience, while as encouraging Steam to promote the game more organically.
Repella Fella will be attending it's first live event!
We'll be at PAX AUSTRALIA in Melbourne on October 7th - 9th. There will be a public booth with playable demos (including on the Steam Deck!) so come on by if you're planning on attending.
In addition to attending the event, Repella Fella was selected as 1 of only 6 winners of the PAX Aus 2022 Indie Showcase! Be sure to check out some of the other great games from Australian devs who were selected, because we're in great company!!
I am at booth AIS1. Check the game out for yourself, or just come say hi!
Here's a map for reference.
After over 5 YEARS of development, this June Next Fest features the first ever public Demo of Repella Fella. Through this demo, you can test out a small subsection of the game, replaying to test out the different options at various branching points!
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