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BRICK BY BRICK #05: The Different Worlds Of LEGO Bricktales!


Here we are, friends! The final piece of this making of series. I hope you enjoyed my musings so far and are looking forward to playing the real deal. Today we'll have a look at the in-game world of LEGO Bricktales, the underlying story, the different biomes and the beautiful visuals that come along with it. Have a look at the end of this for some exclusive new shots of what awaits you. Story writing for games is interesting. I suppose if you look at a novel for example as a narrative piece that's untethered from outside dependencies, a game story almost seems to swing the opposite way. Here we have to consider its marriage to all the other elements of a game, whether they are apparent to the player or just behind-the-scenes details. How does the story justify the game mechanics? What are technical limits we have to deal with? What can we communicate through graphics, animation or audio? What do we want to show? Story, no matter how much or how little emphasis you put on it, is just one wheel in the machine of a game and you have to make sure it fits right. So what does that look like for Bricktales?
Remember our vision? Now make it make narrative sense. The groundwork for Bricktales' story was very much utilitarian, since the bigger key points of the vision have been established beforehand. So first it was a matter of rounding up the boxes that we wanted to tick:

  • You control a minifigure, building is a central game mechanic
  • There should be multiple different worlds with a contained narrative each
  • There should be an overarching narrative to wrap around everything
  • We wanted the freedom to visit a variety of LEGO themes that are very contrasting
So launching off these initial considerations, we arrive at the next few stepping stones:
  • You are a hero of sorts who travels to different places and helps people through building with LEGO bricks (albeit without the typical comic book underpinnings of spandex and cape)
  • How do you travel to different places? A portal!
  • How do you get a portal? Your scatterbrained inventor grandpa built it!
  • Why do you want to travel around and help people? Your scatterbrained inventor grandpa needs happiness crystals to repair his neglected theme park!
Wait, happi.. what? This is were we got to play with the synergy of underlying story themes, values of the LEGO Group and the circumstances that the game was made in. Broadly speaking, LEGO products always had an undercurrent of playful humor and wholesome entertainment. In contrast to that, the entire world went through a pandemic as we were developing the game.
Clean energy by helping people. If only it were so simple. In the wake of this we felt like we really wanted a game that simply exudes a wholesome vibe, like a little haven of positive energy. So we ended up fully leaning into the story conceit of having a very direct gain by helping others, in this case actual raw energy that manifests itself in a crystal. It's very reminiscent of Pixar's Monsters Inc. in a way. Be kind to each other, thats the mantra. Now the stage was set to venture out into different worlds, so where to? And more importantly on our side, how the heck do we build all those worlds? Let's start with the latter point. I've alluded to the fact that committing to full LEGO dioramas would be quite a step. To illustrate, an average diorama would be about 70x70 knobs in size, some of bigger ones even getting close to 100x100. If you were to build one in real life they would span up to 1m into each direction.
Very early tile system prototype. We've never crunched the numbers, but the count of bricks easily sits in the multiples of ten thousands. If you were to place all the bricks by hand, a small change like moving a building just a bit to the side could turn into a week-long odyssey of taking entire chunks apart and painstakingly reassembling them. We'll probably delve into the tech more deeply at another time, but in the end we spent a good portion of a year with developing a tile-based approach to building dioramas to make iteration at a reasonable pace possible. But even with the tech in place, our artists (highlighting our chief builders Nathalie and Stephan here) had to learn how to design aesthetically pleasing LEGO constructions, at a scale and quality that goes way beyond any childhood creations of theirs. It's a bit like pixel art, or Minecraft. LEGO bricks create a unique visual appeal by simplifying shapes and adding a level of abstraction that spurs your imagination.
How it started how its going. Theres levels to this. But conversely, LEGO bricks offer a myriad of parts to build with, so designing with them is a skill that is distinctly unique. How do you balance the mix of knobs and smooth surfaces? What parts and techniques do you choose to achieve just the right rounding of a piece of terrain? What limits do you have with how thin or broad you can make a road, or a tree branch or just about anything else? How do you present any shape with the blocky bits that you have? Composition matters, and can get incredibly complicated as LEGO enthusiasts all over the world can attest to. Their incredible work certainly has been a great source of learning and inspiration for us. But never mind the tech and the skill involved, we still havent answered the question which worlds we wanted to show then? Well, in some way we were spoiled for choice because there are so many possibilities, so many distinct locations one could travel to. I can't say where the portal might lead to in the future, but here are the biomes we ended up with for now. Theme Park Your hub and home base so to speak. A disheveled theme park that you restore to full glory as you go (and design the different rides along the way).
Jungle If you are taking a trip far away, why not go into nature and surround yourself with greenery? Preferably without plane crashes and potential mountain spirits, but you have to take what you get.
Desert Bright yellow desert, scorching heat, ancient tombs, a looming curse and oh hey, look, a cat! Here, kitty, kitty!
Medieval The king awaits ye! Theres a dragon causing ruckus and thou shalt take a sword and wait, has anybody ever thought about a non-violent solution to this?
City That big portal in the road sure will cut into the city repair budget, not to mention the evil alien bots roaming the streets. But nothing that the power of music and a bit of high voltage cant solve (itll make sense, youll see).
Caribbean Arrr, answer me the age-old philosophical question, what is a pirate without rum, or a ship? A sad pirate! Well, theres options other than rum, but a ship seems rather essential, dont you think?
Thats it for now, some insight into the different worlds that the game has to offer and how they came together. The release of Bricktales isnt far away, and we cant wait to see what you think of it. Even more so, we cant wait to see what kind of wonderful, intricate and unique constructions you will come up with. So see you around, and as always, stay safe and keep building. Tri Do Dinh & the ClockStone Team https://store.steampowered.com/app/1898290/LEGO_Bricktales/


[ 2022-10-07 14:25:46 CET ] [ Original post ]

LEGO Bricktales
ClockStone Developer
Thunderful Publishing Publisher
2022-10-12 Release
Game News Posts: 39
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1057 reviews)
Public Linux Depots:
  • [861.68 M]


In LEGO® Bricktales, discover an innovative brick-by-brick building mechanic to design puzzle solutions from your own imagination. See your creations brought to life in a beautiful LEGO world where every problem has a constructive resolution.



Embark on an epic adventure across a world of beautiful LEGO diorama biomes crafted brick by brick as you search for inspiration to help your grandfather reinvigorate his rundown amusement park with your little robot buddy in tow. Your journey will take you to the deepest jungle, sun-drenched deserts, a bustling city corner, a towering medieval castle, and tropical Caribbean islands. Help the minifigures of these worlds by solving puzzles and unlock new skills throughout the story to further explore these worlds and uncover the many secrets and mysteries they contain.



From purely aesthetic creations, such as a market stand or music box, up to functional physics-based puzzles like building a crane or gyrocopter - each diorama offers a variety of construction spots with the freedom of intuitive brick-by-brick building. In each spot you are given a set of bricks and it’s up to you to figure out a unique build that will work. On top of specific puzzles and quests, there are additional builds in the amusement park so you can customize the rides to make them your own!






Your grandfather, a genius inventor, has called you for help! His beloved amusement park is about to close as the mayor is threatening to shut everything down and seize the land if the necessary repairs aren’t made to bring it up to code. With the help of your powerful little robot buddy, you can restore it using a mysterious device based on alien technology.



As a source of power, the device needs happiness crystals, which you can harvest by making people happy and solving their problems. With the aid of a portal, travel to different locations all around the world to help people and collect their happiness crystals. Strap in for the ultimate building adventure and save your grandfather’s amusement park!






  • A globetrotting LEGO adventure: Experience a whimsical and epic adventure around the world, packed with charming dialogue and fun secrets to unravel.
  • Beautiful diorama worlds: Explore five varied story world biomes and the amusement park hub, all fully built out of LEGO bricks.
  • Build like never before: Discover the most intuitive brick-by-brick building in a LEGO video game, as you see your creations come to life in a three-dimensional world.
  • Test your skills with varied puzzles: Different types of puzzles will test your building skills. Use your engineering brain in functional physics-based puzzles to build a bridge for a digger to get across a river, put your designer hat on to build a stunning new throne for the King, or customize the rides in the amusement park.
  • Master your builds in Sandbox Mode: Unlock the Sandbox Mode upon completing a construction spot, then you go back in and improve your build with a huge selection of additional bricks from different themes.
  • Heaps of items to collect and unlock: Find collectables in the different dioramas and use them to buy cool new items for your wardrobe or new brick color sets for the sandbox mode.
  • Build your unique character: Create your own minifigure character from a huge selection of parts and unlock more options inspired by the worlds you visit as you progress through the story.

Recommended for ages 12+


MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 3 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DirectX11 compatible
  • Storage: 1 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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