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Development Update: Bugs on bugs on bugs
I'm sure most people know this by now, but I'll reiterate it: The last part of game development is really hard. And not only is it hard, but also repetitive and boring. And yet every day is one step closer to release, and I'm getting reallllyyy close now.
Every time I think I've fixed all of the game-breaking bugs, another one appears where I least expect it. Making a game with a lot of scripted moments and cutscenes allows a lot of opportunity for soft and hard locks, and those kinds of bugs are completely unacceptable, for a short narrative game especially. If the first chunk of user reviews of my game are from upset people who find bugs that prevent them from finishing the game, it could really tank its favorability in Steam's algorithm and bury it from a lot of prospective players. So I've been playing my game from start to finish over and over and over again and implementing fixes left and right to make sure everything works properly.
But playing through the game on my own, no matter how many hours, has not been nearly enough. Luckily, I have a good amount of friends and friends-of-friends who have been playtesting it which has proven invaluable these last few weeks. They have found game-breaking bugs I never would have found on my own, and without their help, releasing A Walk With Yiayia would be a huge disaster.
I'm happy to report that A Walk With Yiayia will be playable on the Steam Deck! I don't have one myself but I have a few playtesters who are running the beta on theirs and initial impressions are really good! I'll release my recommended graphical settings for Steam Deck when the game releases so that you don't have to fiddle around with them on your own. That's all I've got to report for now! And as always, I'm happy to answer (most) questions if you'd like to ask them below. -Trent
[ 2022-10-14 23:55:43 CET ] [ Original post ]
Still Almost Done
I'm sure most people know this by now, but I'll reiterate it: The last part of game development is really hard. And not only is it hard, but also repetitive and boring. And yet every day is one step closer to release, and I'm getting reallllyyy close now.
Bugs
Every time I think I've fixed all of the game-breaking bugs, another one appears where I least expect it. Making a game with a lot of scripted moments and cutscenes allows a lot of opportunity for soft and hard locks, and those kinds of bugs are completely unacceptable, for a short narrative game especially. If the first chunk of user reviews of my game are from upset people who find bugs that prevent them from finishing the game, it could really tank its favorability in Steam's algorithm and bury it from a lot of prospective players. So I've been playing my game from start to finish over and over and over again and implementing fixes left and right to make sure everything works properly.
Playtesting
But playing through the game on my own, no matter how many hours, has not been nearly enough. Luckily, I have a good amount of friends and friends-of-friends who have been playtesting it which has proven invaluable these last few weeks. They have found game-breaking bugs I never would have found on my own, and without their help, releasing A Walk With Yiayia would be a huge disaster.
Playable on Steam Deck?
I'm happy to report that A Walk With Yiayia will be playable on the Steam Deck! I don't have one myself but I have a few playtesters who are running the beta on theirs and initial impressions are really good! I'll release my recommended graphical settings for Steam Deck when the game releases so that you don't have to fiddle around with them on your own. That's all I've got to report for now! And as always, I'm happy to answer (most) questions if you'd like to ask them below. -Trent
[ 2022-10-14 23:55:43 CET ] [ Original post ]
A Walk With Yiayia
Trent Garlipp
Developer
Trent Garlipp
Publisher
Coming soon
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(71 reviews)
Public Linux Depots:
- untitled app Content [1.33 G]
A Walk with Yiayia is a light adventure game/visual novel about taking your Greek grandmother on a walk around the neighborhood after she's lost her confidence from having a scary fall.
Connect with yiayia through engaging conversations, explore a beautiful, relaxing environment, and complete microquests throughout the neighborhood in this thoughtful, bite-sized adventure.
No fail states, low stress, and an emotional story connecting the experiences between first generation immigrants and their family members, reflecting on what they can learn from each other's experiences.
A Walk With Yiayia is an uplifting story about inspiring your grandma to get out of her comfort zone and live her life without fear.
Please wishlist our game! Wishlists are the best way you can support us pre-release.
https://store.steampowered.com/app/1629940Connect with yiayia through engaging conversations, explore a beautiful, relaxing environment, and complete microquests throughout the neighborhood in this thoughtful, bite-sized adventure.
No fail states, low stress, and an emotional story connecting the experiences between first generation immigrants and their family members, reflecting on what they can learn from each other's experiences.
A Walk With Yiayia is an uplifting story about inspiring your grandma to get out of her comfort zone and live her life without fear.
Add A Walk With Yiayia to your Steam Wishlist to get notified upon release!
https://store.steampowered.com/app/1629940GAMEBILLET
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