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DLC development

Dear fans, It's been 1 year since the DLC got fully funded. The project turned more ambitious than I expected. This is the last time I work on Dark Nights content, so I want to wrap it up nicely. This is a long post about the current progress, art previews, character redraws, and more! The script progress stages: Chain: 50% proofreading Roya: 50% proofreading Secret: 30% writing Extra stories: 10% writing I finished writing Chain & Roya's storylines. Combined, it's about 155k words. Once the DLC is finished, the word count will likely increase to around 200k. The main game, with 4 routes + extra stories, was around 270k words. This means, the DLC is longer per route and has more choices. I read all the reviews on Steam of the main game. The main critique is that the heroine makes bad decisions. I want to improve my writing by adding more inner monologues and menu choices. While the DLC storylines follow a similar plotline, I wrote an entirely new prologue with more menu choices. The order of meeting characters and their location are different too. You don't have to play the main game to enjoy the DLC. However, I added details that make it fun for returning players. The interface gets an update. I went for a minimalistic style with a focus on art. Many requested the main character's face in the bottom corner. You can toggle it on and off. Other functions are the same. In the DLC you'll explore different places. The screenshot below is from Roya's office. I like old-fashioned interiors. Some backgrounds get animated because I want to blow life into this world!

New sky backgrounds



Redraw of the whole cast with mystery characters


Zeikun | Junoru | MC (Miyoko) | Sachiro | Kurato
Roya | Chain | Ikuya | Lioji | Kaichi
Hanaru | Dezem | Jace | Blace | Mr Shinen
Kaichi | Rasumi

CG PREVIEWS


Current CG art progress 5/36. The final number may turn out more because I plan to add sketches and simpler scenes.

Animated trailer


I'm working on an animated trailer for the DLC. These are some sneak peeks! It's been years since I animated anything. Although, I'm having fun picking up this skill again! I want to create more dynamic compositions next.

In my last announcement, I planned the release around 31st October to celebrate Dark Night's 4th anniversary. However, my schedule got quite packed in the second half of the year. It impacted my health and I injured my arm from overworking. I'm doing much better now, although the workload will be high this year. Anyway, this wraps up the current progress. Thank you for your patience and continuous support! If you want to follow the latest news on Dark Nights, please follow our Twitter, Tumblr or Discord!


[ 2024-02-01 20:57:46 CET ] [ Original post ]



Dark Nights
Pinlin
  • Developer

  • Pinlin
  • Publisher

  • 2022-10-31
  • Release

  • Indie F2P Singleplayer
  • Tags

  • Game News Posts 3  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (306 reviews)


  • Review Score

  • https://darknights-time.weebly.com/
  • Website

  • https://store.steampowered.com/app/2143340 
  • Steam Store



  • [484.79 M]

  • Public Linux depots

  • Story

    You live in a small, peaceful village. Every day is the same as any other; boring. Right when you wish for something exciting to happen, strange things start to occur, stemming from the nearby forest. If that isn't enough, the locals have begun disappearing. At the same time, you meet four mysterious guys. Will you discover the truth before becoming the next target?

    Features

    ♦ 4 routes, each with a unique storyline
    ♦ 16 possible endings, 4 per storyline
    ♦ At least 10 hours playtime - 60,000 - 70,000 words per storyline. Total 270,608 words
    ♦ 8+ side characters, vary per route.
    ♦ 60 CG art/20+ cut scenes
    ♦ 60 Original background art
    ♦ 37 Original soundtracks
    ♦ 29 Achievements
    ♦ Opening video
    ♦ Bonus material

    Notes

    There isn’t an official order, because each route is a puzzle piece of the whole. Although, some routes are more connected than others. Like Zeikun and Sachiro. If you are going to play all routes anyway, I suggest starting off with Zeikun or Sachiro as an introduction to the story. Kurato and Junoru routes are more plot-heavy so I’d do them as last.

    If you enjoy keeping hooked on mysteries I suggest this order: Sachiro> Zeikun> Kurato > Junoru. To understand hints given in other routes I suggest this order: Kurato > Zeikun > Sachiro or Junoru. Reach all 16 endings to unlock bonus content.
    MINIMAL SETUP
    • OS: Ubuntu / SteamOS
    • Processor: Ubuntu / SteamOSMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 424 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu / SteamOS
    • Processor: Ubuntu / SteamOSMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 424 MB available space
    GAMEBILLET

    [ 5951 ]

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    6.38$ (57%)
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    2.44$ (81%)
    2.25$ (92%)
    1.88$ (81%)
    6.75$ (66%)
    1.88$ (81%)
    5.84$ (55%)
    4.69$ (81%)
    3.6$ (80%)
    0.51$ (83%)
    4.0$ (60%)
    1.2$ (92%)
    3.0$ (75%)
    19.99$ (20%)
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    0.79$ (74%)
    11.99$ (20%)

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