Dear fans, It's been 5 years since Dark Nights' release. I started working on the DLC after February 1st 2024. I thought about completing it within 1,5 years, but it grew a bit ambitious. In this update, I'll tell about the current progress and plans for this project. The script progress stages: Chain: 100% proofreading Roya: 100% proofreading Secret: 50% writing Extra stories: 10% writing CG art: 20/36 Background art: 16/24 Music: 99% The word count for Chain's route is 79k while Roya reaches 80k. This is about 300 pages per route, an average novel length. I tried fleshing out the characters more, including the MC, by exploring new topics not mentioned in the main game. Occasionally, I check Asks on the Tumblr blog and some of your questions are inspiring! It's fun writing little details about the characters, so they feel closer. I'm thankful for the continuous feedback on Dark Nights. I want to add some practical features. The complete list: - Quick Save / Quick Load - Move the manual to the main menu instead of hidden - Colored names in dialogue - Scenes Gallery - Already chosen menu choices marked - Toggle on and off the main character sprite - Toggle on and off hint sound If you have more ideas or think some are unnecessary, please leave a comment!
Background Art
Lately, I've been focusing on drawing new backgrounds for the game. As a player, you'll discover many new places. Let's explore the rooms of some characters. We start with Roya. I always pictured it as a large, victorian-esque style bedroom. I added some personal touches like a body mirror and bookshelf. Roya reads a lot in his free time. Topics like science and philosophy intrigue him the most.
Kaichi's old home vs new home. In the main game, I was lazy to draw a new design. It was simply a reused background, but flipped and slightly recolored. I kept some similar elements like high ceiling and a lot of windows. I think an earthly color palette suits him. Surrounding his house is a garden. Being close to nature eases his stressful life.
Chain's place is modern with a dark palette. Initially, I thought of going for a rustic vibe, but instead went for a chique design. At night, he would sip espresso while reading a newspaper on the couch. The space is a lot larger than he needs, but he prefers larger homes over small apartments. He also has a basement...
Character Expressions & Outfits
While working on backgrounds, I started drawing expressions and more alternative outfits. Before, it felt like the faces I drew are all the same. It's my focus to improve that this year. I hope that in the DLC the characters more look expressive. So far, Miyoko is done. Now 25 characters to go!
Music
The DLC comes with a lot of new soundtracks. You can preview 5 of Wytesong's works These will be added to the music DLC pack. Those who purchased before it will get a free update. While completing every task is a closer step to completion, there is still a lot to do. This year, I underestimated the workload with my freelancing job and convention trips. I got sick in the middle of July after 2 back to back events, then strained my arms in September. In total, I went overseas 5 times this year. In 2025, I want to reduce these trips and focus on finishing this project. My goal of release the DLC around summer 2025. If that is too tight, I'll aim for 31st October 2025, 6th anniversary. With all these additions, this looks more like a fan disk. I plan to post updates more frequently until the release because I want to be transparents with behind the scenes. Please keep an eye on Dark Nights' Twitter or Tumblr. Lastly, thank you for the incredible support over these years. Dark Nights Discord is still growing to this day. Feel free to join and chat with fellow players! If you have questions, you can ask them directly to me. Another perk is the free stickers I drew for the server:
Dark Nights
Pinlin
Pinlin
2022-10-31
Indie F2P Singleplayer
Game News Posts 3
🎹🖱️Keyboard + Mouse
Very Positive
(306 reviews)
https://darknights-time.weebly.com/
https://store.steampowered.com/app/2143340 
[484.79 M]
You live in a small, peaceful village. Every day is the same as any other; boring. Right when you wish for something exciting to happen, strange things start to occur, stemming from the nearby forest. If that isn't enough, the locals have begun disappearing. At the same time, you meet four mysterious guys. Will you discover the truth before becoming the next target?
Features
♦ 4 routes, each with a unique storyline
♦ 16 possible endings, 4 per storyline
♦ At least 10 hours playtime - 60,000 - 70,000 words per storyline. Total 270,608 words
♦ 8+ side characters, vary per route.
♦ 60 CG art/20+ cut scenes
♦ 60 Original background art
♦ 37 Original soundtracks
♦ 29 Achievements
♦ Opening video
♦ Bonus material
Notes
There isn’t an official order, because each route is a puzzle piece of the whole. Although, some routes are more connected than others. Like Zeikun and Sachiro. If you are going to play all routes anyway, I suggest starting off with Zeikun or Sachiro as an introduction to the story. Kurato and Junoru routes are more plot-heavy so I’d do them as last.
If you enjoy keeping hooked on mysteries I suggest this order: Sachiro> Zeikun> Kurato > Junoru. To understand hints given in other routes I suggest this order: Kurato > Zeikun > Sachiro or Junoru. Reach all 16 endings to unlock bonus content.
- OS: Ubuntu / SteamOS
- Processor: Ubuntu / SteamOSMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 424 MB available space
- OS: Ubuntu / SteamOS
- Processor: Ubuntu / SteamOSMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 424 MB available space
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