This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
[ 2019-01-18 15:21:10 CET ] [ Original post ]
- Princess Isabella: The Rise of an Heir Linux Depot [717.79 M]
"Princess Isabella: The Rise of an Heir" tells the story of a captivating adventure in which the beautiful heiress Bella and her magical friends must face a scary, power-hungry witch whose agenda is shrouded in mystery.
Embark on an immersive fairy tale adventure!
This captivating story begins with an evil spell turning the protagonist's mother into stone. Our young princess, who is the only legitimate heiress to the throne, narrowly escapes the same scary fate!
Test your magical detective skills in 23 HO scenes!
Thanks to her magical friends (a family of fairies and a dragon who's nurtured Bella since she was a child), the princess is temporarily safe. Now she needs to put on her detective hat and look for clues to the whereabouts of her mother in cleverly designed hidden object scenes and exciting mini games!
Explore 35 beautiful hand painted locations!
Bella will embark on a scary adventure in order to free the kingdom from the clutches of the evil witch. Her journey will take her through many beautiful hand drawn locations, where countless mysteries, mini games, puzzles, and hidden object challenges wait to be solved! Will Bella succeed? Will the reigns return to the hands of the rightful ruler?
Play with your offspring!
A simple but beautiful game, that’s easy enough to enjoy with your kids!
Bring the adventure on the bus!
Optimized for phones and tablets, filled with hidden objects, perfect while travelling. No internet connection required – so play off line!
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Captivating adventures, beautiful stories and scary mysteries await in our selection of immersive hidden object puzzle games!
Features
- Embark on an immersive fairy tale adventure!
- Test your magical detective skills in 23 HO scenes!
- Explore 35 beautiful hand painted locations!
- Continue your journey in the Collector’s Edition!
- Get your throne back from the hands of an usurper!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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