Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
- Princess Isabella: The Rise of an Heir Linux Depot [717.79 M]
"Princess Isabella: The Rise of an Heir" tells the story of a captivating adventure in which the beautiful heiress Bella and her magical friends must face a scary, power-hungry witch whose agenda is shrouded in mystery.
Embark on an immersive fairy tale adventure!
This captivating story begins with an evil spell turning the protagonist's mother into stone. Our young princess, who is the only legitimate heiress to the throne, narrowly escapes the same scary fate!
Test your magical detective skills in 23 HO scenes!
Thanks to her magical friends (a family of fairies and a dragon who's nurtured Bella since she was a child), the princess is temporarily safe. Now she needs to put on her detective hat and look for clues to the whereabouts of her mother in cleverly designed hidden object scenes and exciting mini games!
Explore 35 beautiful hand painted locations!
Bella will embark on a scary adventure in order to free the kingdom from the clutches of the evil witch. Her journey will take her through many beautiful hand drawn locations, where countless mysteries, mini games, puzzles, and hidden object challenges wait to be solved! Will Bella succeed? Will the reigns return to the hands of the rightful ruler?
Play with your offspring!
A simple but beautiful game, that’s easy enough to enjoy with your kids!
Bring the adventure on the bus!
Optimized for phones and tablets, filled with hidden objects, perfect while travelling. No internet connection required – so play off line!
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Captivating adventures, beautiful stories and scary mysteries await in our selection of immersive hidden object puzzle games!
Features
- Embark on an immersive fairy tale adventure!
- Test your magical detective skills in 23 HO scenes!
- Explore 35 beautiful hand painted locations!
- Continue your journey in the Collector’s Edition!
- Get your throne back from the hands of an usurper!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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