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Roadmap and 0.26a News

First things first; I've gotten enough bug/typo reports that I think I should do a 0.26a. Already got it mostly done, along with a few new additions, but will probably need 1-2 more days to polish and finish it. Secondly, I haven't tried to do a proper roadmap before, but I promised to give it a shot, so here we are. Going to try to cover my goals for the next few months and what I hope to get done, along with a rough idea of what, when, and where. Dates and content order may vary. General overview;

  • More commissions. The secondary visual aspects of the game could be upgraded (ex. backgrounds, icons, maybe non-lewd CGs, etc) and I gotta uh figure out how to do that. Otherwise, just the usual stuff; more lewd CGs, occasionally new characters/art, new outfits/expressions for existing girls, etc.
  • Wrap up the Deepwoods plot; this means actually having consequences and scenes for all the choices you made along the way, reporting to Selendis, more time with Svyatibor/Selendis/possibly Mara, etc. I also want to add some new characters sprinkled throughout the Deepwoods areas, and Zephyrmancy training, to try to show the forest healing a little.
  • Push forward with the main plot, going from Metatron's church scene and its aftermath to the post-badon minor areas. No chance we're hitting Astrologia in 2 months though lol.
  • Badon expansion; more dates with the cast, more Olivia, maybe more Charles since everyone seems to love him, and probably at least one scene of Sarah being a degenerate nymphomaniac.
  • More camp scenes, fleshing out romances and adding some choices on ally development. I'll probably use Sam as the prototype for the second one and see how that goes over.
  • More Rosalyn/Amnelis. These CGs are burning a hole in my soul.
  • AI improvements; upgrading to Renpy 8 lets me use more modern Python, so I can actually do that now.
  • Fleshing out less exciting schools/elements of magic. Personally I think that Pyromancy, Hydromancy, and Aeromancy are reasonably strong but could use more variety, and in Pyromancy's case, better burn interaction beyond 'just channel Smoulder and Enkindle lmao.'
  • UI improvements; ideally a new commissioned UI so the game looks prettier, but also just functional stuff like enemy health bars.
-------------- SO. That's the general overview. Now, let's try to build some kind of roadmap from it...
  • 0.26a: by Wednesday, some bugfixes, tweaking Heart difficulty a little, revisiting the wounded hob scene from Expanse, minor updates to cheat menu
  • 0.27: late July/early August; probably focused on Aspasia, Sam, and Maya for camp content. Some deepwoods wrapup. Probably not Ina. Likely some Badon dates.
  • 0.28: late August/early September; complete Deepwoods plot wrapup and add Ina to the party. Zephyrmancy training. Depending on how the Sam choice stuff goes, maybe another 1-2 characters of that. MAYBE the next combat area and minitaur.
  • 0.29: late September/early October; definitely new combat area if I haven't gotten there yet. All deepwoods wrapup completed. New weapon training/unlock. Possibly beta version of one branch of summoning?
Very much open to feedback on the roadmap and plans, or suggestions if there's stuff you want me to focus on.


[ 2023-07-10 22:16:18 CET ] [ Original post ]



Divine Dawn
Cryswar
  • Developer

  • Cryswar
  • Publisher

  • Spring 2023
  • Release

  • RPG Singleplayer EA
  • Tags

  • Game News Posts 42  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (52 reviews)


  • Review Score

  • https://www.heroicpyxel.com/
  • Website

  • https://store.steampowered.com/app/2170920 
  • Steam Store

  • Unravel the secrets of a fading world as you investigate four missing goddesses and an impending cosmic threat in a fantasy adventure. Fight, fuck, and offer extensive therapy to a wide variety of cute girls, both human and monstrous. Decide whether gaining power and becoming closer to otherworldly beings is worth trading away parts of your humanity.

    Divine Dawn allows you to step into the role of a young man with dreams of heroism, customizing your character with a huge variety of abilities, traits, weapons, and elements. While your character has goals and a personality of his own, you can shape how they handle situations; allies will remember and reference many of your choices, and some can significantly affect your character's development. It's up to you to decide exactly what being a hero actually means, and what kind of impact you leave on the world.

    Weapons and elements have unique movesets, lending themselves to different styles of play. Hydromancy offers healing, support, and good damage with high-pressure water, while its sister school Cryomancy freezes and bleeds foes. Shortbows excel at quick attacks, inflicting a wide variety of debuffs and statuses, while Greataxes use your own vitality to fuel berserker rampages dealing ruinous damage.

    Each party member has their own problems and aspirations, strengths and weaknesses. They're people, sharing some of the same struggles as your character. Some have it together better than others, but most could use a shoulder to lean on and someone to talk to. Relationships can bloom in unexpected circumstances, and friends-with-benefits can become something more. Earning their trust and blossoming affection will reveal new aspects to characters you thought you understood, and potentially benefit them in combat as well as they master new abilities.

    Allies can also teach you new martial arts or types of magic, including otherworldly Aether and Nether magic. The Nether is a realm of emotion and feeling, an avenue to improve empathy, while the Aether is a stark understanding of fundamental concepts and raw willpower.
    MINIMAL SETUP
    • OS: LinuxAdditional Notes: Probably the same as windows?
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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    0.53$ (92%)
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    20.0$ (50%)

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