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Yup, it's been 3 years, and pretty much minimal updates for the game since then.
But that doesn't mean the anniversary shouldn't be celebrated! After all, the PalmRide franchise is still in development, with our newest installment that's gonna be released next year, PalmRide: After Flight.
This being said, PalmRide will be on a 60% discount September 16-22. This will be the highest discount of the game so far, and probably the highest discount the game will ever have.
Also, we'll organize another giveaway on our Discord server giving away 10 PalmRide keys this time, so make sure to join our community!
You asked for it on Discord, and now you got it!
Just head over to https://pixelbois.myspreadshop.com/ and find the t-shirt that you like!
Enjoy unique designs by SilviuShader (actually, most of them are just PalmRide achievement icons, slightly modified, but ehh).
There is also a 25% discount if you buy merch before 1st of July!
That's about it for this PalmRide update.
If you haven't already, please head over to PalmRide: After Flight, the spiritual successor of this game, and give it a wishlist & follow. The game is turning out surprisingly well actually (even though the Steam page of the game is a bit outdated... something to be taken care of).
Now PalmRide: After Flight finally has a Steam page!
And a trailer!
[previewyoutube=bYPDbxdcEAI;full][/previewyoutube]
Please make sure to wishlist and follow it on Steam: https://store.steampowered.com/app/2812540/PalmRide_After_Flight/
And then wait for me to actually finish making this game!
Working on the demo! And then the full game! Exciting times!
That's it for now, keep an eye out for updates!
A few days ago I asked you to vote the name of the new game on Discord. The results are in, and it seems that PalmRide: After Flight is the winner!
One option very close in terms of votes was Vecter: Retro Horizon which would've been a really interesting choice. If that was chosen, I guess I would've been responsible for the future of the Vecter franchise.
Now that PalmRide: After Flight was chosen, I am still responsible for the PalmRide franchise. Which is a good thing because it allows for more flexibility in terms of lore and how the world of the game behaves.
That's it, great victory! I want to thank everyone who voted on the polls for the name! Now that the name was settled, I will begin working on the Steam page of the game!
In the previous post I talked about a new game that I am currently working on codename "StarRide".
Here's a short video with how the game currently looks: https://imgur.com/a/7YSCCsz
I'm preparing to make a Steam page for that game, so I need to settle on a name.
There is a poll on the Discord server where I suggested multiple options for the name of the game. It would help me a lot if you voted your favorite options! Or suggest any name that you think would be suitable.
In case you haven't already joined, here's an invite for the Discord server: https://discord.gg/NgZ3ygb8N5
Thank you! Please make sure to vote!
Firstly, I would like to thank everyone for staying with us during the past couple of years. It's almost Christmas and PalmRide has been on Steam for mor than two years now (Now you got the chance to get that Christmas achivement).
For me personally, 2023 has been quite an interesting year in terms of game development. No update was made to PalmRide and no new game was released, BUT I can't underestimate the journey I went though this year as a game developer.
This 1-minute video summarizes the gamedev projects that I have worked on in 2023 (mostly stuff for college, remember that I'm a masters student): [previewyoutube=4rx95WYpEHM;full][/previewyoutube]
Besides gamedev/ programing, I also changed a lot as a person in 2023, from adopting a more "grinder" mindset to discovering more philosophical concepts and learning more about Christianity. Anyway, this is not what the post is about, these things can be discussed on the Discord server.
You may remember The Galaxy Rider, the Crazy Taxi-like synthwave space game which I officially announced back in 2022 and created a Steam page for in 2023. Since the page was created, both my interest in the game but also community's interest started to fade away, so, during October I announced on Discord that I will stop working on that game for a while and instead focus on creating an experience that resembles PalmRide more.
The choice to postpone The Galaxy Rider was amplified by the fact that I struggled a lot with the spaceship movement, world generation and overall, I couldn't make the game fun. Until these problems are solved as I get better at game development, the game will remain postponed.
I then started prototyping with a retro Synthwave Star Fox-like game and I found myself quite enjoying it. I ditched Unity in favour of Raylib + EnTT and so far I'm enjoying this minimalistic way of making games. That drive I had when making PalmRide pretty much disappeared after the game had been released, and although I tried making games in the meantime, it kinda felt soulless in a way. This is how the things have been until I started this new game that I'm talking about.
Let's call this new game "StarRide" for a moment, as it currently don't have an official name. This is how the game looks like at the time of writing this post:
It's not much (but it's honest work hahahahaha using antique memes), but this features movement, world and biomes generation, path generation, path following, enemy systems, shooting systems, health systems and a few custom shaders for making the game look retro. This prototype was started in October, and now in December it's in a pretty decent state considering that I didn't work full time on this.
If things work out good, I might release the Steam page for this game during January or February 2024. Again, the name of the game was not set, so if you want, you might give me a name suggestion on the Discord server.
When I switched from Unity to Raylib + EnTT, I realized something: I'm bad at making games using game engines lol. The thing is, I'm much better at implementing my own functionalities into a game rather than modifying existing ones to suit my needs. I don't want to say that engines are bad, they aren't, it's just that I am more comfortable with implementing functionalities from scratch.
That being said, I may pick up again The Galaxy Rider in the future, but implement it without a high-level game engine, and instead use frameworks such as Raylib or MonoGame instead.
I now realize that I turned this Merry Christmas message intro an announcement/ devlog/ story post, but whatever... the more content, the better, right?
I want to again wish you Merry Christmas along with family and friends, and let's enjoy some games & synths in 2024!
During October 2 - 9, PalmRide will be on a 24% discount!!! In simple terms, this means more game for less money.
Unfortunately, I've been really busy during the past couple of months and couldn't celebrate PalmRide's anniversary properly! This discount can be treated as my apology for this! Don't worry, the game will be PROPERLY celebrated next year.
So yeah, enjoy cheaper endless runner s y n t h w a v e retro pixel driving game.
About one year ago I (SilviuShader) wrote a post about the development timeline of PalmRide, and the announcement of our upcoming game, The Galaxy Rider.
For those who don't remember, The Galaxy Rider is a space game where you are a space taxi driver who takes people from one planet to another.
Since that post, I think the game was started all over again from scratch about 3 times..... I know.... but now it's finally on the right path and it's got a Steam page.
The first times, the game design objectives weren't so clear, and the implementation of the game we started was too complex for us to maintain, so the architecture of the game was pretty much replaced.
As for the game design objectives, we now have a much clear picture of what the game is going to end up being (aka we are copying Crazy Taxi and slapping a Synthwave skin on top).
As you can already tell, this post ain't about PalmRide, it's about The Galaxy Rider.
Here are some screenshots with the game:
Woo, a game!
A space game wow!
Driving underwater, nice!
As you can see from the screenshots, the game is still very early and it will take a while until we actually make it look good, but the Steam page is still one step closer to release.
If you want to know more, check out the Steam page of the game:
https://store.steampowered.com/app/2544060/The_Galaxy_Rider/
https://store.steampowered.com/app/2544060/The_Galaxy_Rider/
https://store.steampowered.com/app/2544060/The_Galaxy_Rider/
https://store.steampowered.com/app/2544060/The_Galaxy_Rider/
https://store.steampowered.com/app/2544060/The_Galaxy_Rider/
(I spammed the link 5 times so it's more visible... preview showed me that the link wasn't so visible)
Make sure to Wishlist and Follow the game, this really helps us a lot.
Alright, that's it for this update!
The last PalmRide update is pretty minor. Changes:
Livestream
It seems that the organizers of Dev.Play have talked with a few streamers to stream the Dev.Play games.
PALMRIDE WILL BE STREAMED TOMORRW (October 26) AT 14:15 - 14:45 EET BY REDDYSH (her Twitch account: https://www.twitch.tv/reddysh)
I (SilviuShader, lead dev of PalmRide) THINK I WILL JOIN THE LIVESTREAM TOO, AND ANSWER ANY QUESTIONS LIVE. So don't miss this out.
The most popular game
Last week, PalmRide has been nominated by Asus for the "Best Romanian Indie Game" award. That voting is not over, so if you haven't already make sure to vote for PalmRide:
https://rogmasters.ro/rogindieaward/
I think that the game may actually have a chance for that award.
Now, the game has been nominated by Dev.Play too for the "Most Popular Game" award. To be honest, I don't think that the game has any real chances against the other games nominated for this award, but anyways, let's see what happens.
Here's the link for this vote: https://dev-play.ro/call-for-indies/indie-games/
Supporting PalmRide would be appreciated.
ROG INDIE AWARD
Apparently, PalmRide has been nominated by Asus for the best Romanian indie game (don't know how they found out about the game, but exposure is exposure).
Please vote for PalmRide here: https://rogmasters.ro/rogindieaward/ (click on the "VOTEAZA" button right underneath PalmRide).
If the game wins the award, this would be the first award of the game. If this game doesn't win, then we can just add the "I wish I had an award" award on the Steam page.
DEV.PLAY 2021
As we were saying in a previous update, PalmRide is attending Dev.Play 2021, which is an event dedicated to the Eastern European game developers.
This page https://store.steampowered.com/sale/devplay will be featured on the front page of Steam on October 25-26, and this may bring a lot of exposure to the game.
It is worth checking those games what attend Dev.Play, as some of them are really great.
Also, most of those games will have a discount during the event. This includes PalmRide. PalmRide will have a 35% discount during the event.
CHEERS
Remember, vote for PalmRide, and check out Dev.Play on October 25-26. Cheers guys!
That's right, PalmRide was released on this day last month.
Since then, we tried to polish a few things that weren't quite right, and add some of the features you requested.
The first month
When we released the game, we didn't know what to expect. This was our first game on Steam, so we had no experience with that. We were a bit pessimistic too, knowing that the games we published for Android didn't have many downloads.
After the first day of release, we had already received tons of positive feedback, and the downloads were going great. For that, we are deeply grateful. The rest of the month was good too, a lot of people tried the game and got some pretty good scores in the Rad Guy game mode. REPTONE got a score of over 80k, which is a lot more than us, the devs, can achieve.
Thank you for making the launch of the game a success!
Giveaway
To celebrate this milestone, we'll be giving 3 keys for the game.
All you have to do is join our Discord server https://discord.gg/NgZ3ygb8N5 and keep an eye out for the giveaway in the #giveaway channel. The giveaway is set to begin at around 10AM PDT, but it may be delayed a bit/ it may start a bit earlier.
PLEASE DO NOT ATTEND THE GIVEAWAY IF YOU ALREADY HAVE THE GAME IN YOUR LIBRARY!!! (unless you want to give the key to a friend who can't buy the game)
Patch notes
Since the last update, the game received a few minor updates. So here are the changes:
The game now fully supports Xbox Controllers! Other types of controllers (like PS4 ones) may work, but through emulation (DS4Windows). MonoGame uses XInput for the Windows projects, and XInput only works with Xbox Controllers, that's why this update didn't bring support for other controllers too. I may try to find some workarounds for this, but in the meantime, the game has support for Xbox controllers only.
Okay, this update is a small one. Patch notes:
Patch Notes
Hello fellow palm riders. Hope you enjoyed Episode 1. In case you don't know what episode 1 is, you can find it here: https://www.palmride.online/episode1.html
The next episodes will be released... eventually...
Now, let's get to the updates:
New achievement
There's a new achievement which was added to the game. However, it is hidden, so good luck achieving it (there are some hints in the game though).
Patches
This game uses MonoGame, which is great for a pseudo-3d driving game. But, it is pretty terrible for dynamic sounds. So far, the music and the engine of the car were using dynamic sound effects. For the engine, this solution works relatively okay, but for music it's not a very good idea. I have changed the systems, and now, the music no longer uses dynamic sounds.
This fixed the music stuttering and distortion problems. I think this fixed some crashes too, although I'm not 100% certain.
Now the music system is more stable, but the game may take a bit longer to load (1-2 seconds).
Leaderboard
Now, when you die in the Rad Guy game mode, you are presented with a small leaderboard before the end menu. This way you can see how good you were compared to the others. This feature was requested by you guys, and it made its way into the game.
What's next?
First of all, we'll see if this update broke some things, and if it did, we'll fix them.
We'll then implement what is left on the to-do list. There are quite a few things you people have suggested, and some of them will make their way into the game really soon.
Thank you!
What? You thought this game had no story?
You are wrong! We just released the first episode.
You may read it here: https://www.palmride.online/episode1.html
This story has been written by @DabuAlexandru from our Discord server, and polished by @COVALENT, the sound guy of the team.
Patch notes
OST PalmRide was released a few days ago. A few of you asked for the OST, while it was still not uploaded anywhere. Now, the OST has been uploaded on YouTube, check this playlist: https://www.youtube.com/watch?v=AWKYH4pIKIw&list=PLdp_lGICvk0hbeM_v2wxQHpHQpxjTvTRR Patch Notes Game:
You read the title right! This video game is now available on Steam! PALMRIDE !!! Now, you know what this game is about (otherwise you wouldn't have wishlisted it and received this notification). Just go ahead and try the game! If you need a refresher, here's the trailer of the game: [previewyoutube=_QMPSSKwRME;full][/previewyoutube] All right, that's it! That's the big moment! Download PalmRide!
The game finally has a release date! It's going to be released on September 16, at 10AM PDT. New trailer PalmRide got a new trailer... again.... Anyways, here you can see most of the stuff you can do in the game: [previewyoutube=_QMPSSKwRME;full][/previewyoutube] Other news? Since the last update, we've focused on polishing the game and there is really not much that was added, just bugfixes/ polishes. We are getting really close to release! Stay tuned!
Time for another "regular" update!!!!
Since the last update, Unbound: Worlds Apart , the game I previously mentioned, was released! If you haven't already, go give it a try!
Now, let's get back to PalmRide!
Release date
No, I don't know for sure what the release date of PalmRide will be, but it will most certainly be in september (late september). So yeah... stay tuned for the announcement with the precise date.
CRT Screen
This one is a minor feature, but now the game looks like it's being played on a CRT monitor. Something like:
Of course, the effect can be disabled in the options menu if you don't like it (notice that there is now a frame that covers the game... that one can be disabled too).
[strike]Taranasus's[/strike] Vecter
There have also been improvements to the "Vecter" gamemode since the last update (the one with the wireframe mountains and the retro sun). Lots of game mechanics added to this gamemode were [strike]stolen[/strike] inspired from Vecter\
Take a look:
(you know the story... Steam doesn't let me upload better gifs... also, please ignore the UI for flying in this gif, since that recording was made, the UI has changed a bit... the bonuses for flight also changed..)
Custom music
As some of you requested, I implemented the ability to import your own music into the game, so now all you got to do is drop your .mp3 files into a folder and the game will take care of the rest. I must admit that my implementation for this is not the best, it uses too much memory and may even crash the game. But whatever, the game is not finished yet, I'll fix this before the game is released.
General bug fixes and polishes
The game is close to release, and now I am actively fixing bugs and polishing game mechanics. Now, I can't really show screenshots or gift of them because you know... you can't see the polishes and bug fixes, you only notice them when they are present.
New website domain
Story time. The domain for PalmRide (palmri.de) expired on July 15 and I didn't notice that. I found out that it was expired a few days later. I tried to renew it, but it was in "redemption mode" so I had to wait a month to buy it back. I waited a month... and when it got out of redemption, it was immediately bought (I don't know by who), so I had to buy another domain... and so, I bought this new domain, palmride.online. Now this is the official website of the game, here you will find the leaderboard for the game after it's released.
Also, I have tweaked the website a bit and updated the "about" section. I will also add some lore for the game on that website after the game is released, so keep an eye out for that.
I've added some donation links to the website (mostly crypto), so if you're feeling generous and want to help the development of the game, you might consider making a small donation.
That's about it for this update
Thank you for reading this (or at least looking at the memes/ screenshots/gifs)!
Expect an announcement for the release date!
Huh, it's been a while.. What were you expecting? Regular updates regarding the game?
AHAHAHAHAHA. No, take this update post and then wait another eternity for another update.
Now let's dive into the game. I got good news! Most of the game mechanics/ visuals are already in place, now all it's left to do is polishing/ balancing/ marketing/ stuff. Sounds easy, right? Weeeeeeellll, no, that's the hard and boring part of game development, but hey, it must be done anyways.
Some info
Okay, first of all I want to say that there will be 3 game zones (or biomes if you prefer this term): a city, a beach and a zone with mountains. Now, you've already seen the city in the demo of the game, so in this post I'll talk about the other game zones, the mountains zone and the beach.
Mountains zone
This one is new, I haven't talked about it before, but now I can show you some footage. I must admit that this game zone is heavily inspired by Taranasus's Vecter.
And here's the footage I promised:
I am once again sorry for the bad quality of the gifs, Steam wouldn't let me upload better ones.
Don't forget, the zone is "inspired" by Vecter, so look at these balls:
Anyway, you get the point, that's the mountains zone, something more synthwave, unlike the city which is cyberpunk/ future funk
The Beach
The Beach is meant to give some kind of Miami of the 80's vibe. Here's how it looks right now:
I know it doesn't look best, but keep in mind that the game is still under development and there are still lots of things to polish.
Here's a cool thing:
You may be asking: Why did you trim this footage so badly? I wanted to the landing of the car!!!
Well, when I recorded that footage my landing failed and I fell into water (I know, I'm a noob at the game that I'm making) so because of my laziness I posted this footage instead of trying to redo the jump.
But yeah, in the final game there will be sections like those where you have to manage your speed in order to jump over water.
Flying
I think I've shown footage of flying in the past, but why wouldn't I show more?
If I post once an eternity, I should at least show cool footage of the game, so here it goes:
Here you can see how the city looks like. As you can observe, it's pretty much the same thing as the city in the demo. The improvements are very minor (there are banners on the buildings now, and some of the sprites for buildings have been tweaked)
Release and expectations
The release date of the game is still not set, but we are very close to release. We still have to polish more things, work on the ranked gamemode/ tutorials/ lore/ UI/ SFX/ post-processing/ assets/ game balancing.... you get the point
It's hard to estimate when the game will be ready for the release and which price it will have. Regardless of those factors, I'll try to post updates regarding the game. Note the word "try" in the previous sentence. That one is a veeeeery important word. Writing updates is time-consuming, and it's definitely hard for a lazy person like me.
Oh and, one more thing
Don't know if I mentioned this in a previous update (and I'm too lazy to check), buy my friend Milu is working on this game called Voidspeed Outlaw.
The game is a pseudo-3d racing game, similar to PalmRide. The first time I saw footage of his game I thought it was brilliant, and I am fairly confident that if you like PalmRide, then you would love Voidspeed.
And now, here's how an in-game screenshot looks like:
Here's a link to the Steam Page of the Game:
https://store.steampowered.com/app/1252130/Voidspeed_Outlaw/
I will definitely try out his game and I'm looking forward for the release.
One more thing.... Again
It so happens that at the time of writing this update post, an indie game is preparing for release. My friend, Serj, has been working on Unbound: Worlds Apart for AT LEAST 4 years, and now the game is finally being released. It will be released on 28th of July (this month), and I would highly suggest you give their Steam page a visit and wishlist the game if you are interested.
The game is a puzzle-platformer with portal mechanics. It's totally different than PalmRide, but hey, you may want to try it too, after all, variety is good. I myself think that the game will turn out to be great and I was a backer during the Kickstarter campaign of the game.
Here's some images with the game:
Again, the Steam Page of the game, for those of you who may be interested:
https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/
That's all
Okay, now I think that's about it for this update, this one turned out quite long, I'm not gonna lie. I may have missed some details about PalmRide/ the games I tried to showcase, but I think that the essence is here. I'll try to post more updates regarding PalmRide, but for now, you get this update.
I noticed that these Steam posts have a comments section that I guess I should start reading. If you want to know anything about PalmRide, or just want to give some feedback, post a comment here. Oooor, you could join our Discord server: https://discord.gg/MdkxQAQ
All right, byeeeeeeee!
First of all, I want to apologize for the absence of updates regarding the game. College was tougher than I expected and I couldn't work much on the game (same applies to the guy who makes the SFX).
Luckily, the college semester is almost over (really soon) and I will be able to work on the game full time once again. Expect updates in less than 2 weeks ! ! !
Steam Next Fest
Ok, so apparently it's now called "Steam Next Fest", I think it used to be called "Steam Game Festival". Anyways, we are attending it. Or at least I think we are attending it. I'm pretty certain that I prepared everything required for the festival, but you never know. \_()_/ . It's probably gonna be a page full of upcoming Steam games, and PalmRide should be on that list.
Final words
Yeah, that's pretty much it. See you in two weeks !!!
It's Easter Ok, so it's been a while since I last posted something regarding PalmRide, and I thought I would share some thoughts with you. First of all, HAPPY EASTER to everyone who celebrates Easter today(or not) ! About PalmRide I've been pretty silent regarding the game lately, even on our Discord. That is because I found college very overwhelming this semester and I couldn't find some time to work on the game. And when I did find time, I was pretty much exhausted and couldn't get myself to work. Thus, the game hasn't progressed much since the last update. You might be like: - So.... you guys giving up? The answer is definitely: NO!!! We're committed to finish and release this game. Right now we have some amazing concept art for the palms/ beach zone and we'll soon show some images to you. I will have the summer holiday in a few months, and during that time I'll be able to work on the game and finish the coding part. As for the art, the artist has been veeeeeery busy with his job lately, but he's working on assets during weekends, so by the time I get back to coding, he will already have some assets for the game drawn. Except further updates in the following months. Until then, keep being awesome, and once again, HAPPY EASTER!
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