Battle: - Blocked attacks will now reflect the 25% of the damage to the attacker when wearing a one-handed weapon. - Fixed attack percentage tooltip that was missing a title and was using the wrong font. - Added text to health bars to show entities current HP/SP. - Now entities won't get stunned/bleed from skills if the attack is missed. - "Feint" skill was changed to "Lunge": moves 3 spaces forward, if touches the enemy, does (AGI / 2) as damage. Contracts: - Increased gold prize of all contracts. Arenas: - Increased gold prize of all arenas. UI: - Added some missing translations. Known Issues: - Arenas being unlocked without fighting the boss. - Some texts are missing translations.
[ 2022-02-11 19:02:35 CET ] [ Original post ]
- \"The Outbreak\"-Depot [703.65 M]
To run a ludus (a gladiator school) you must always pay attention to the economics of your business. Fight to get money and prizes, train your gladiators enough to maintain a solid income and restore the old and abandoned ludus your family left you.
Multiple items and weapons are allowed inside combat, but knowing the best time to use your gear is key if you want to be the champion of the arenas.
Any skill, armor or weapon is usable by any gladiator, generating lots of possibilities when it comes to creating new builds.
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