Skills: - Fixed skill "Trial of Balance" causing delays to end entities turn. - Fixed damage given not being shown on a few skills. - Changed it's price formula, now it should be cheaper. Passives: - Added passives system, you can buy them on the skill-tree panel. New passives coming soon. Ludus: - Fixed bug causing weird artifacts to the gladiator name text upon changing it's name. - Fixed a few objects on weird positions, now they're positioned to be pixel perfect. - Fixed gladiator weekly cost text alignment on ludus inventory. - Now you start with 2 gladiator slots instead of 5, and each carpenter upgrade gives you +2 slots instead of 1. Menus: - Added a button to return to main menu. - Added a "Credits" button with our team members on the title screen. Steam: - Added achievement system, we will be adding more in the near future. Battle: - Fixed Grid positions to be even across the map. - Enemy gladiators are now generated based on pre-made gladiators archetypes (tanker,spearman,berserker,mage...) for better balancing. Renown: - The price of the renown is now halved, your gladiator's weekly cost will now be a lot cheaper.
[ 2022-02-27 16:00:01 CET ] [ Original post ]
- \"The Outbreak\"-Depot [703.65 M]
To run a ludus (a gladiator school) you must always pay attention to the economics of your business. Fight to get money and prizes, train your gladiators enough to maintain a solid income and restore the old and abandoned ludus your family left you.
Multiple items and weapons are allowed inside combat, but knowing the best time to use your gear is key if you want to be the champion of the arenas.
Any skill, armor or weapon is usable by any gladiator, generating lots of possibilities when it comes to creating new builds.
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