Boss fights: - Decreased font size of the acquired weapon tooltip (upon victory). Contracts: - Fixed contract not being saved properly after being generated at the start of each week. Passives/Skills: - Added/changed sounds/particles in some skills. Battle: - Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money. - Fixed player buttons panel being shown after enemy gets killed by counter-attack. - Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss. Achievements: - Added 5 new achievements (one for each boss, one for losing the game). Ludus: - Added a dog that you can pet (best feature). - Fixed a bug where the "buy passive button" wasn't being disabled after closing the skills/passives panel, causing weird bugs. - Fixed a bug where you couldn't buy the same skill for more than one gladiator. Graphics: - Fixed dead/missing pixels on character base spritesheet. - Fixed dead/missing pixels on all the armors/helmets/shoulders/feets (still need to fix weapons in future patches).
[ 2022-03-17 02:40:15 CET ] [ Original post ]
- \"The Outbreak\"-Depot [703.65 M]
To run a ludus (a gladiator school) you must always pay attention to the economics of your business. Fight to get money and prizes, train your gladiators enough to maintain a solid income and restore the old and abandoned ludus your family left you.
Multiple items and weapons are allowed inside combat, but knowing the best time to use your gear is key if you want to be the champion of the arenas.
Any skill, armor or weapon is usable by any gladiator, generating lots of possibilities when it comes to creating new builds.
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