- Added "Antidote" item -> Removes any Poison. - Added "Stone" item -> Stuns the enemy for 1 turn; cannot be defended. - Added "Magic Bomb" item -> Silences the enemy for 1 turn and deals 7 damage; cannot be defended. - Added "Hatchet" item -> Adds +5 bleeding to the opponent; cannot be defended. - Added the correct game version to the "Alpha End" panel. - Added the "Crystal" item as a reward for defeating the aberration boss (visual only). - Added new contracts that will appear after defeating "Herakles." - Added new gladiator archetypes. - Fixed "Dungeon" arena animations not playing properly. - Fixed an issue where sending multiple gladiators to the same fight would result in a 1-day delay between fights. - Fixed gladiator auto-battle percentage displaying as 0/0. - Fixed "Send Gladiator" notification translation when you don't have any weapon equipped. - Fixed "Contracts" panel title translation. - Fixed fight scrolling text translation. - Fixed "Alpha End" panel button translation. - Changed many enemy gladiator archetypes to use new items. - Changed "Reverse Punch" -> Nerfed damage. - Removed a debug option where pressing the space key would refresh the blacksmith items.
[ 2023-10-09 18:01:52 CET ] [ Original post ]
- \"The Outbreak\"-Depot [703.65 M]
To run a ludus (a gladiator school) you must always pay attention to the economics of your business. Fight to get money and prizes, train your gladiators enough to maintain a solid income and restore the old and abandoned ludus your family left you.
Multiple items and weapons are allowed inside combat, but knowing the best time to use your gear is key if you want to be the champion of the arenas.
Any skill, armor or weapon is usable by any gladiator, generating lots of possibilities when it comes to creating new builds.
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