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Power Era has begun!


This is it. It's happening. Power Creeps are here. A whole new Power Era in Screeps! It's been a long road indeed. The Power resource was introduced to the game in December 2015. The plans for development of the new Power Creeps concept were announced at the same time. Since then, we've heard numerous opinions, deeply analyzed all comments, suggestions and concerns of our community. The concept was changed, readjusted and reworked several times. This wasn't the only reason of the delay of the release: since 2016 we've been focusing on other areas of the project that have more to do with optimization and reworking of the game engine than the game content itself. This was because the release of the game on Steam in 2016 resulted in the influx of players we weren't ready for. However, a great deal of game content has been developed too: minerals, NPC invaders, market system, nukes, room visuals, world shards, tombstones, tunnels, events log. All these things were developed after we had announced Power Creeps, and we believe we didn't spend time in vain but managed to improve the game in many aspects. But now we are excited to announce the final release of the Power Creeps system in the game! We started its public beta on February 1, 2019 on the Public Test Realm, and after 1.5 months we can say it's polished enough to go live. [quote] What is power? Power is an end-game mechanic opening a whole new trek in the development of your colony: towards increasing its effectiveness rather than the size of colonized territory. This is how its contents look like:

  • You mine a special resource called power.
  • Mined resource is processed in 8-level rooms and increase your account Global Power Level (GPL).
  • GPL allows for creation of Power Creeps — special hero units — and development their levels and skills (so called "powers").
Read more about power mechanics in the documentation. [/quote] For now, the first (and likely the main) class has been developed and launched Operator. All its [strike]super[/strike]powers are functional and ready to use. All but one (OPERATE_FACTORY) we'll leave a small intrigue to elaborate on later on our forum. Stay tuned! Want to try it but don't have sufficient power level? We have a surprise for you: you can instantly upgrade your Global Power Level to 3 right now! The only condition is having at least one Power Spawn in the game. The promo is active 30 days after the release, so Jump into Power Era now! See API changes in our blog


[ 2019-03-18 10:25:48 CET ] [ Original post ]



Screeps
Screeps
  • Developer

  • Screeps
  • Publisher

  • 2016-11-16
  • Release

  • Strategy MMO
  • Tags

  • Game News Posts 83  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1768 reviews)


  • Review Score

  • https://screeps.com
  • Website

  • https://store.steampowered.com/app/464350 
  • Steam Store

  • The Game includes VR Support



    Screeps Linux 32 [154.08 M]Screeps Linux 64 [144.51 M]Screeps Server Linux 32 [269.47 M]Screeps Server Linux 64 [261.48 M]

  • Public Linux depots

  • Screeps - CPU Subscription
  • Available DLCs

  • Screeps is about scripting your creeps.

    It is a MMO RTS sandbox game for programmers, wherein the core mechanic is programming your units AI. With all the attributes of a full-fledged strategy game, you control your colony by writing real JavaScript which operate 24/7 in the single persistent world filled by other players on par with you.

    Your colony can harvest resources, build units, conquer territory, trade with another colonies. As you conquer more territory, your influence in the game world grows, as well as your abilities to expand your footprint. However, it requires a lot of effort on your part, since multiple players may aim at the same territory.

    Screeps is developed for people with programming skills. Unlike some other RTS games, your units in Screeps can react to events without your participation – provided that you have programmed them properly. And, unlike other MMO, you do not have to play Screeps constantly to play well. It is quite enough just to check once in a while to see if everything goes well.

    Features:
    • You play by writing JavaScript AI which controls your units 24/7 even while you're offline.

    • No shards, game realms and session match-ups: units of all players coexist in the same real-time persistent world and obey the same rules.

    • Units, base, mining resources, territory control, economy, manufacturing, transporting, logistics, trading – all the attributes of a real strategy game which you need to program!

    • The better your scripts, the better your game — irrespective of the time played. Your creeps will mine, build, defend, and conquer as you just work, sleep, or walk your dog.

    • Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!

    • Edit your scripts from the in-game editor, or using your favorite external IDE.

    • Lifetime MMO access with 10 CPU limit included in the starter package. Raise your CPU limit to the point depending on your game level by purchasing a CPU subscription plan or via in-game items called Gametime Tokens. The subscription cost is the same for all players, there is no way to pay more to gain more advantages.

    • Open source game server engine, and an option to create your own local world and play with friends without limits or subscriptions (not available yet, please read the Early Access notes).
    MINIMAL SETUP
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • Storage: 500 MB available space
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