We've been brainstorming a lot lately. We brainstormed the architecture of a Persistent/Seasonal server separation in our Kubernetes cluster. We brainstormed how decorations system should be themed and organized. We brainstormed the financial aspect of Screeps as a business. We brainstormed what would be the mechanic or our first season on the Seasonal World. We also brainstormed a math model for the player rating in Arena, but it's a whole another story... What is really important here is that eventually, when all the coffee was drunk, we came up with a new streamlined concept of in-game account resources that we want to announce in this post.
The most important announcement to begin with: recurrent subscriptions will be discontinued, and 60-day tokens will be replaced with 24-hour tokens.
Yes, there will be no subscriptions in the game anymore. If you have an active subscription, it will remain active indefinitely, but you will not be able to activate a new one. The only method to unlock full CPU in your account will be using a CPU token. This will unlock your CPU for 24 hours. All current 60-day tokens will be converted to 60x 24-hours tokens automatically.
Moreover, we will introduce a game API method to activate a CPU token, and a way to check whether your CPU is unlocked or not currently. This way, you can program an auto-renew mechanism on your own based on your preference, using CPU tokens stored in your account.
The CPU unlocking system is needed to compensate for the server resources spent on running your script, but the recurrent subscription system turned out to be a suboptimal way to achieve this. Many people are unhappy with recurrent payments nowadays. Using CPU tokens, you can buy bundles of 10, 30, or 90 tokens, and control how your CPU is used according to your in-game circumstances.
Along with this, we will introduce two new account resources: Pixels and Access Keys.
Pixels are needed to pixelate (create) decorations for your rooms and your creeps. Also, you can convert any decoration back to pixels.
Access Keys are used to join a season in the Seasonal World, or a special event in the Persistent World. One season may require, say, 5 Access Keys to enter. And season rewards will also yield Access Keys, Pixels and CPU tokens to those who made it to the top of the season.
All these account resources can be obtained in two ways:
- Purchased at our official store, which is currently under development.
- Traded on the in-game market or Steam Community Market.
- We sell CPU Tokens because we allow you to rent real server CPU time in our cluster.
- We sell Pixels because our designer worked hard on the graphics that enable this "hat economy."
- We sell Access Keys because they unlock more game content that we regularly develop, add, and maintain for your fun and benefit.
Screeps
Screeps
Screeps
2016-11-16
Strategy MMO
Game News Posts 83
🎹🖱️Keyboard + Mouse
Very Positive
(1768 reviews)
https://screeps.com
https://store.steampowered.com/app/464350 
The Game includes VR Support
Screeps Linux 32 [154.08 M]Screeps Linux 64 [144.51 M]Screeps Server Linux 32 [269.47 M]Screeps Server Linux 64 [261.48 M]
Screeps - CPU Subscription
It is a MMO RTS sandbox game for programmers, wherein the core mechanic is programming your units AI. With all the attributes of a full-fledged strategy game, you control your colony by writing real JavaScript which operate 24/7 in the single persistent world filled by other players on par with you.
Your colony can harvest resources, build units, conquer territory, trade with another colonies. As you conquer more territory, your influence in the game world grows, as well as your abilities to expand your footprint. However, it requires a lot of effort on your part, since multiple players may aim at the same territory.
Screeps is developed for people with programming skills. Unlike some other RTS games, your units in Screeps can react to events without your participation – provided that you have programmed them properly. And, unlike other MMO, you do not have to play Screeps constantly to play well. It is quite enough just to check once in a while to see if everything goes well.
Features:
- You play by writing JavaScript AI which controls your units 24/7 even while you're offline.
- No shards, game realms and session match-ups: units of all players coexist in the same real-time persistent world and obey the same rules.
- Units, base, mining resources, territory control, economy, manufacturing, transporting, logistics, trading – all the attributes of a real strategy game which you need to program!
- The better your scripts, the better your game — irrespective of the time played. Your creeps will mine, build, defend, and conquer as you just work, sleep, or walk your dog.
- Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
- Edit your scripts from the in-game editor, or using your favorite external IDE.
- Lifetime MMO access with 10 CPU limit included in the starter package. Raise your CPU limit to the point depending on your game level by purchasing a CPU subscription plan or via in-game items called Gametime Tokens. The subscription cost is the same for all players, there is no way to pay more to gain more advantages.
- Open source game server engine, and an option to create your own local world and play with friends without limits or subscriptions (not available yet, please read the Early Access notes).
- Storage: 500 MB available space
- Storage: 500 MB available space
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