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Space Tail - Patch 1
[ 2022-11-15 11:54:29 CET ] [ Original post ]
Hello, space dogs! Thanks to your feedback, the first patch for Space Tail is ready. Below is a list of bug fixes and quality of life improvements. Version 1.0.1a New
- After starting a new planet, players health is now fully restored
- Robo-Spider no longer deals damage while being hacked
- Flying robots and spiders now have 30% chance to drop a Shield after destroying their battery
- From now on, barking will cause Bea to drop her currently held item
- Fragments of destroyed robots have been moved to another layer, so that the Player and items to pick up are in front of them
- Improved the randomness of shot sounds, so that they sound better when firing in bursts
- A hint that appears in front of Drydon village will no longer appear after the player makes a Drydon mad
- Hints on Sensua, describing relations, will no longer be displayed after the player obtains all parts of 808BY
- Fixed the delays of dynamic gases in the Tutorial, so that its easier to avoid them
- Skins tab can now only be entered from the Main Menu
- Hostile Squids now have a negative sound effect
- Increased the size of safe area on the planet Gula, so that the player can no longer jump out of the map with Double Jump
- Fixed a crash that occurred while attempting to enter Main Menu from Credits
- Fixed an issue in which a cutscene on Sensua was launching again after returning to the arena
- Fixed an issue in which a Drydons Spear dealt damage to the player after loading the game and dropping it
- Fixed an issue on Proditia planet; SHA spawner was connected to the camera, instead of a smell detector above the generator
- Fixed an issue in which a camera on Proditia planet was active, despite not being switched on through Hackbox
- Fixed save issues related to the counter - Incorrectly saved time - Could activate itself after loading the game
- Fixed an issue in which the cannons were shooting even though the counter was not activated - The issue was occurring after loading the level
- Fixed an issue in which the cannon did not change its color (that represents its status)
- Fixed an issue on Proditia planet, in which the cameras look like theyre active, despite destroying all generators
- Fixed an issue in which a cannon on Proditia planet kept shooting at the player despite activating Eris
- Fixed an issue in which a cutscene glow was activating each time the level was loaded on planet Proditia
- Fixed an issue in which AI barrier on planet Proditia reappears, despite completing all paths
- Fixed an issue in which a sound of jumping into water was still present, even if the water was no longer there
- Fixed an issue in which some of the spiders remained alive despite destroying all generators
- Fixed a save issue in which the players smell did not record correctly after loading
- Fixed jump animation (relations) while the player has a skin active
- Fixed an issue in which post-processing didnt change after destroying all generators on Proditia planet
- Fixed an issue in which the robots did not self destruct after destroying generators on Proditia planet
- Fixed an issue in which a stone on Senses planet fell on the ground only after a zoom in
- Fixed an issue which could cause the game to become unresponsive on loading screen while moving between arenas on Proditia planet
- Fixed an issue which caused the batteries on Proditia planet to deactivate instead of exploding
- Fixed an issue in which the robots on Proditia didnt self destruct after destroying all generators in the first room
- Removed companion Roses collision with destroyed robot fragments
[ 2022-11-15 11:54:29 CET ] [ Original post ]
Space Tail: Every Journey Leads Home
Enjoy Studio S.A.
Developer
Longterm Games S.A.
Publisher
2022-11-03
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(47 reviews)
Public Linux Depots:
- [7.29 G]
Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.
Every journey changes the point of view – it grows with the traveller. Our game tells a story about self-exploration, transformation and understanding the world around us.
The plot of the game is inspired by real events, when people began their conquest of space by sending animals to the stars. We intended it to be a kind of a tribute to all the animals that paved the way for humans to go into space. Most of these animals - the first astronauts, did not survive the journey. Our story tells of the adventures of a dog named Bea, who... managed to beat the odds.
Bea is a cheerful and courageous character, but the player must remember that she is just a... dog. She has all the characteristics of a mongrel - she barks, likes to chase her own tail, and learns about the world through her senses. Bea can sniff, listen and observe. These are the main mechanics of detective mode which will help her in exploring and understanding her environment.
Bea travels through space discovering more planets. Each planet is different and has its specific inhabitants, who can either become friends of the main character or be very unfriendly towards her. We are convinced that exploring this amazing world together with Bea will give the player a lot of satisfaction and pleasure.
Key Features:
- Become an astronaut dog and experience an extraordinary space adventure
- Follow your canine senses to traverse expansive levels and discover secrets hidden on wondrous planets
- Communicate with extraterrestrials using a unique “dialogue system” relying solely on the dog’s body language: jump, wag your tail, bark, growl, etc.
- Enlist the help of the space companions you meet along the way – a comet and a robot – and acquire new skills like double-jump and telekinesis to move heavy objects
- Solve unusual and sophisticated logic puzzles
- Test your agility by overcoming the dangers lurking on alien planets
- Explore the intriguing and thought-provoking story of the universe
- Immerse yourself in the stirring original soundtrack
- Find the way home
MINIMAL SETUP
- Processor: i5 4460 / AMD FX 4100Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 950 / AMD R7 370 - other dedicated cards with 2GB of VRAM.
- Storage: 8 GB available space
- Processor: i5 6400 / AMD Ryzen 1700Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 / AMD Radeon RX 570 - other dedicated cards with 4GB of VRAM.
- Storage: 8 GB available space
GAMEBILLET
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[ 911 ]
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