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Name

 Motordoom 

 

Developer

 Hobo Cat Games 

 

Publisher

 Hobo Cat Games 

 

Tags

 

Sports 

 

Singleplayer 

Release

 2023 

 

Steam

News

 10 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1894720 

 


LINUX STREAMERS (0)




Leaderboard Reset

Leaderboard Reset
As mentioned in the last post, the game has been slightly changed in terms of the ability to increase the combo multiplier through kills. Due to this change, the possible high scores are much lower than before. So I think it's time to reset all leaderboards of the the Motrdoom demo.
I wanted to thank everyone who has played the game so far, and I was amazed to see what ridiculous scores some of you were able to achieve. So let's honor the top ten of the Old Factory stage in every mode and difficulty available.

[h2]Old Factory - Easy[/h2]
Congrats:
#1 MagicznyToki


[h2]Old Factory - Medium[/h2]
Congrats:
#1 cazembe


[h2]Old Factory - Hard[/h2]
Congrats:
#1 cazembe


[h2]Old Factory - Endless - Easy[/h2]
Congrats:
#1 MagicznyToki


[h2]Old Factory - Endless - Medium[/h2]
Congrats:
#1 Flunked Punk


[h2]Old Factory - Endless - Hard[/h2]
Congrats:
#1 Johnny Phoenix


Congrats to the top 10. I'm looking forward to see the new scores of all of you. Thanks for playing!


[ 2024-01-07 11:00:45 CET ] [ Original post ]

Happy New Year 2024

Happy New Year 2024



[h3]I wish you happy new year 2024! [/h3]
2023 was a great year and I wanted to thank you very much for playing my games, supporting me on my game dev journey and being part of the Hobo Cat Games Community. Without you this would not be possible.

Next year Motrdoom will release and I will soon be announcing when and how. Stay tuned for that. In the meanwhile check out the updated demo. This new update brings some changes, fixes and additions to the game. Check them out below:

[h3]Adding Kills to Combo Multiplier[/h3]
Only the first kill of a certain enemy type in a row will increase the combo multiplier. To increase the combo multiplier by killing another enemy, you need to either kill another enemy type next or do a trick in between. So if you kill 5 enemies of the same type at once, your combo multiplier will only increase by 1. The base combo score however will increase and represent all points of the killed enemies.

Here are some examples:
You kill 2 Cerebral Daemonium enemies at once that award you with 300 points each.
Your combo will look like this:
1 x 600 (600 points total)

You kill a Cerebral Daemonium (300 points) and while still in the air a Heretic Wheel (1000 points)
Your combo will look like this:
2 x 1300 (2600 points total)

You kill a Cerebral Daemonium (300 points), perform a Tailwhip (50 points) and kill another Cerebral Daemonium (300 points).
Your combo will look like this:
3 x 650 (1950 points total)

This change tanks the highscores by a lot and gives more incentive to perform tricks and switch up your gameplay. Before, it was possible to just ride around in a manual and kill hundreds of enemies to rack up a ridiculously high combo multiplier. Now you will need to master the combination of doing tricks and kills be on top of the leaderboard, which ultimately is what Motrdoom is all about.

[h3]Choosing Demonic Offerings[/h3]
Every time you level up and are presented with the demonic offering choices, the game will now completely stop. Giving you all the time you need to carefully read and choose the best card offering for your build.


[h3]Career Mode[/h3]
Whilst not available in the demo yet, I started implementing a career mode. This mode will be the main mode to play and unlock the new stages.
This mode is pretty much inspired by the career mode of the Tony Hawks Pro Skater games and feature different objectives in each level.
Next to killing the boss at the end of the timer, each level now features different objectives to complete like: collecting M.O.T..R. and C.O.M.B.O. letters, reaching different highscores, achieving combo goals and other fun challenges.
Beating a minimum amount of challenges in each stage will unlock new stages to play.
This additions gives players more things to do than simply surviving 10 minutes and killing the boss. Also I think it will help new players getting into the game better since the challenges all teach you how to play the game and introduce you the levels and to potential combo lines.

[h3]Small changes and improvements[/h3]
Here is a list with smaller changes since the last update.


  • New explosion particles
  • New fire particles
  • New rocket trail particles
  • Flip Fire Demon card changed to Blood Offering card
  • Behavior update of Motrskull boss
  • New blood attacks for Motrjesus boss
  • Balancing
  • Small changes and bug fixes




As always please let me know what you think about these changes. You can do so either in the community discussions here on steam or on the Hobo Cat Games Discord server.

With all that I hope you have a great New Year's Eve and I see you in 2024!
Cheers,

Chris
Hobo Cat Games


[ 2023-12-31 15:19:34 CET ] [ Original post ]

Steam Scream: The Revenge

Steam Scream: The Revenge
Play the Motrdoom Demo and watch the Live Stream during the Steam Scream Fest!
Please add Motrdoom to your WISHLIST in order to get notified when Motrdoom releases.




[ 2023-10-26 19:00:10 CET ] [ Original post ]

Gameplay Update: Shoot Without Aiming!

Gameplay Update - Shoot without Aiming

Since a lot of players found it hard to do tricks whilst aiming and shooting, I added the feature to shoot without aiming. If you press or hold the shoot button you will now shoot straight ahead. If a enemy is in front of you, your character will automatically aim at that enemy. So there is a auto targeting system that targets enemies in front of you automatically. Of course you can still slow down time and aim manually if you want to. This helps targeting enemies you want to focus on like bosses or exploding foes.



Next to that major change here are the other things that have been changed/fixed/:

Additions:


  • Shooting without aiming at random target in front of you


Changes:

  • Character can't go beyond level 50 (no health/damage increase after level 50) in Single Run mode
  • Less health/damage gain with level up
  • Healthpotions now heal a fix amount instead of a percentage of the players max health
  • Manual and grind balance upgrades now also lower difficulty increase over time
  • More points needed for level up in every difficulty
  • Points needed for level up increases every 20 levels instead of every 25 levels
  • You wont get hurt from slams anymore
  • Lowered health of Santa Character
  • Lowered prices of addons
  • Lowered the increase of scrap you get from the more scrap addon
  • Overall balancing


Fixes:

  • Enemies don't go through floor anymore
  • Fixed a bug that caused new cards to not unlock the first time
  • Minor menu fixes


[ 2023-10-25 11:19:56 CET ] [ Original post ]

Steam Next Fest Live Stream

Watch the developer of Motrdoom play!
Thanks for watching and don't forget to wishlist Motrdoom



[ 2023-10-13 21:13:01 CET ] [ Original post ]

Steam Next Fest Live Stream

Watch the developer of Motrdoom play!
Thanks for watching and don't forget to wishlist Motrdoom


[ 2023-10-10 18:51:48 CET ] [ Original post ]

Motrdoom Next Fest Live-Stream

Please Wishlist Motrdoom and join the Hobo Cat Games Discord HERE


[ 2023-10-08 19:01:13 CET ] [ Original post ]

Steam SHMUP Fest

Play Motrdoom during the Steam SHMUP Fest



I'm happy to announce that Motrdoom is part of the Steam SHMUP Fest!
You can play the newest iteration of the demo right now.
The game features a lot of new stuff. Some things are completely new since the last update and some were in there before but never properly introduced.
Here's a list of all the new things in Motrdoom:

[h2]New and improved "Old Factory" Stage[/h2]
The first stage "Old Factory" was remade from the ground up.
I tried to make the first stage as beginner friendly as possible. It now features a bigger more open space, improved obstacles and longer rails so new players have enough time to do long grinds and get used to the trick system.


[h2]Meta Progression[/h2]
Motrdoom now features a Meta Progression System. There is now the ability to spend scrap on different Add-Ons.
Currently there are 3 slots on a bike to put in Add-Ons.


  • Front Add-Ons
  • Back Add-Ons
  • Motor Add-Ons

You can only equip one Add-On per slot so choose your load-out carefully.


[h2]New Enemy[/h2]
I added a new dangerous enemy. Introducing "Acidus Daemonium"! These acid filled Demons will explode if they get close to you. Shoot them from a distance to hurt enemies surrounding it.


[h2]Card Rarity System[/h2]
Cards now have a rarity applied to them. There are 3 rarities as of right now.

  • Common
  • Rare
  • Legendary

With this system the cards can change their rarity after you pick them. So now it's a bit more rare to get all the good items in a row.

[h2]Introduction of Gaps[/h2]
Like in the THPS games from back in the day, doing tricks over gaps will award you with extra points. Motrdoom now features gaps as well. I think it's a fun way to hide little Easter Eggs and award players for doing stunts over certain obstacles. Can you find all the gaps?


[h2]Balancing[/h2]
As always with every change there needs to be done a lot of re-balancing. Since the game was too easy in terms of dying the health pool of all player characters has been reduced. This makes the runs more dangerous and through that way more exciting. Wins have to be earned especially on the harder difficulties. Is the game too hard? Try adding some Add-Ons to the bike to help you survive.

[h2]Updated Tutorial[/h2]
The tutorial is finally updated with all the new moves you can do. You'll learn how to wallrides and wallplants, learn about the overdrive system and how to kill monsters stylishly.
Also the tutorial now displays controller as well as keyboard keys. No more guessing which keys to press.


[ 2023-09-25 19:00:52 CET ] [ Original post ]

Gameplay Change

I have decided to change the core gameplay mechanic of receiving upgrades from the trick score to only get XP from the gems that killed enemies drop.
Even though I felt like this was a cool mechanic and brought something new to the Vampire Survivors genre, I feel like simplifying the core gameplay loop is for the better.
It was a nightmare to balance. Inexperienced players that weren't able to do big combos yet would be punished by getting less upgrades, making the game even harder, which resulting in even less upgrades. On the other hand being good at doing tricks and combos gave you a lot of upgrades, resulting in the game becoming too easy.
To still give a meaning to doing tricks I'm working on a "Overdrive" system which is similar to the "Special" bar in Tony Hawks Pro Skater. Doing tricks and combos will fill up a meter. Once full it will give you some advantage in form of passive or maybe active abilities. (This is not decided yet).
Also I plan on adding global leaderboards. To be on top of the list you'll need to have the highest score.

I hope these changes will make it easier for players to get in to the game and enjoy the frantic chaos of killing loads of demons while pulling of sick tricks and combos.

Here are the changes I made:


  • XP gems are now the only source of XP (you won't receive XP from tricks anymore)
  • Changed the bike physics a bit. Now it's a bit faster and you jump higher off of quaterramps
  • Overdrive Mode. Doing tricks fills up the overdrive bar next to your healthbar, once full you enter overdrive (which currently gives you more attack speed)


[ 2023-06-24 10:24:03 CET ] [ Original post ]

Motrdoom Demo

Get ready to experience the ultimate combination of freestyle-sports, roguelite and horde shooter with Motrdoom! In this high octane game, you will battle grotesque monsters while performing gnarly tricks and upgrading your character with demonic offerings to become even more powerful.

Earn experience points by combining trick combos with kills, and choose one of three random Demonic Offerings to enhance your power. Build your own deck of cards and unlock new ones for later runs.

Ride your chainsaw driven pit bike through the monster-filled arena, perform flips, grabs, grinds, and manuals, and create the sickest combo ever seen in the underworld. With different characters and bikes to choose from, find your own style and do the tricks you want.

Download the demo now and join the action-packed journey to defeat the ever-growing horde of grotesque monsters!


[ 2023-04-29 17:00:22 CET ] [ Original post ]