Lights Out Multiplayer - Development Status #2
It's been a while, hasn't it? Last development status was released around 6 months ago, which is INSANE to me because I've made quite a bit of progress! However, there was a problem. The multiplayer service I was using in the Unity version of the game only allows for 20 concurrent players. I didn't expect this to be the case, but after realizing this, I attempted to switch multiplayer services, only to scratch my head after struggling to figure out how to replace all of the code I had already made within the last year or so....
And so now, Lights Out Multiplayer is currently being remade from scratch in Unreal Engine. But why Unreal Engine in particular? It's because it's SO MUCH EASIER to implement multiplayer (more specifically, Steam multiplayer). So, what progress have I made for the Unreal Engine version? All of the networking related aspects have been implemented, player movement stuff has been implemented and certain gameplay mechanics have been implemented. Unfortunately, despite how much progress I've made, it's still a while away from being finished. But I'm certainly getting there! Now, for some unfortunate news. With the game engine switch, I'm sad to say that the October 31st release date won't be reachable, especially with the fact that I'm still working on my other projects (namely Polaroid, which I'm currently working on a MASSIVE update for. You can buy and play the game now though!) and I have a life outside of game development. So, when is Lights Out Multiplayer going to release now?
So yeah, that's all I really wanted to say in this development status! I'm so sorry for the silence in relation to Lights Out Multiplayer, I've just been so busy working on other projects and I haven't had much time to work on it, so yeah. I'm hoping to actively post about Lights Out Multiplayer after Polaroid v1.2 releases, since it'll be my main focus! Thank you so much for reading all the way 'til the end! I appreciate it, and I hope that you enjoyed this little development status. If you did enjoy it, please consider liking this post. This'll let me know if I should continue with these posts! Cheers! - Dante Garner
[ 2023-08-10 23:40:33 CET ] [ Original post ]
Hey Scientists,
It's been a while, hasn't it? Last development status was released around 6 months ago, which is INSANE to me because I've made quite a bit of progress! However, there was a problem. The multiplayer service I was using in the Unity version of the game only allows for 20 concurrent players. I didn't expect this to be the case, but after realizing this, I attempted to switch multiplayer services, only to scratch my head after struggling to figure out how to replace all of the code I had already made within the last year or so....
So, what did I do?
I just switched the game engine entirely lol
And so now, Lights Out Multiplayer is currently being remade from scratch in Unreal Engine. But why Unreal Engine in particular? It's because it's SO MUCH EASIER to implement multiplayer (more specifically, Steam multiplayer). So, what progress have I made for the Unreal Engine version? All of the networking related aspects have been implemented, player movement stuff has been implemented and certain gameplay mechanics have been implemented. Unfortunately, despite how much progress I've made, it's still a while away from being finished. But I'm certainly getting there! Now, for some unfortunate news. With the game engine switch, I'm sad to say that the October 31st release date won't be reachable, especially with the fact that I'm still working on my other projects (namely Polaroid, which I'm currently working on a MASSIVE update for. You can buy and play the game now though!) and I have a life outside of game development. So, when is Lights Out Multiplayer going to release now?
Q2 2024.
So yeah, that's all I really wanted to say in this development status! I'm so sorry for the silence in relation to Lights Out Multiplayer, I've just been so busy working on other projects and I haven't had much time to work on it, so yeah. I'm hoping to actively post about Lights Out Multiplayer after Polaroid v1.2 releases, since it'll be my main focus! Thank you so much for reading all the way 'til the end! I appreciate it, and I hope that you enjoyed this little development status. If you did enjoy it, please consider liking this post. This'll let me know if I should continue with these posts! Cheers! - Dante Garner
Lights Out
Optimal Games
Optimal Games
Q1 2023
Indie Strategy Casual Singleplayer Multiplayer Coop
FREEGame News Posts 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2098030 
About
Lights Out is a 4v1 multiplayer horror game, where one player takes the role of The Monster, trying to kill the other players of whom are Scientists, trying to escape the facility they're trapped in.In Lights Out, you have two roles: the scientists or the monster. The scientists are trapped in a laboratory where a monster is roaming around, trying to kill them all. The scientists must figure out a way to escape, before they get killed.
The Scientists
2-4 Players can play as a scientists. They are locked in a facility, and trapped with a monster of which is trying to kill them, so to survive, they have to cooperate, which involves opening doors around the facility to gain access to weak points of the monster and destroy them with your knife, causing it to retract and slowly reveal the exit. Once all 5 weak points have been destroyed, you are able to escape.The Monster
1 random player gets chosen to be the Monster. The monster's job is to kill all of the scientists before they manage to escape, but the thing is, your vision starts off very limited, and your speed is very slow, although you does have the ability to dash. But as the scientists destroy your weak spots, you get angrier, increasing your vision and making you faster.Features
- Multiple maps that you unlock as you level up
- A progression system which rewards you for reaching certain levels
- A skill point system, where the scientist and the monster can have a limit of 3 skills each (they both have 6 skills in total)
- Fun and replayable gameplay
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