Trading mechanism has been added. The station computer now has a trading beacon switch, that once enabled will signal that trade ships can dock (Note: an airlock with sufficient docking space must be available). Once a trader docks, air/fuel/metal can be traded at the buy/sell price. You have to have a positive amount (green) for the transaction to be accepted. Lots more to add/alter with this, i'll drop a post in discussions to talk further about this. Taken a bit of time for this update, as also discovered several bugs that needed fixing. Mainly with load/save files, which not noticeable generally, but needed fixing. Full change notes:-
- Trading added (trader ship / barter board / station computer beacon / airlock update).
- Multiple turret power off now only gives one message.
- Fix: solar panels/connect build not testing for turrets.
- Fix: Clear all selections on info close.
- Fix: Duplicate turrets loading/saving. Fix prev save files on load.
- Fix: Turret damage not removed on loading in-game.
- Fix: Message board clearing fully on loading.
- Fix: Message board updating on loading.
- Fix: Update sprite load/save method for sprite changes.
[ 2022-07-06 10:42:47 CET ] [ Original post ]
- [30.66 M]
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Features:-
- Build your own space station tile by tile. Start with a small startup craft and expand to achieve your mission.
- Current game modes:- sandbox, several scenarios and station builder.
- Gather resources by mining asteroids or capturing passing meteoroids/scrap. Refine into building materials, water, fuel and oxygen.
- Manage your power production and usage. Watch out for solar storms and electrical damage.
- Build defense turrets to protect your station from space threats such as pirates and meteoroids.
- Trade resources by bartering with passing trader ships.
- Job management - Prioritize worker droids to repair, build, transport or deal with emergencies.
We want to expand this list greatly, take a look at the Early Access section for details of our roadmap and Steam discussions to see what we're currently working on.
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