New combat scenario to play with. A number of pirates will attack your station after a brief build period. Number of pirates and attack time dependent on the starting seed. May want to use a saved station depending on the seed, as the pirates can start attacking quite soon. Pirates should also behave better, as now they have a greater number of potential targets and they generally go for the higher priority targets (defenses, and i've added solar items now). Oh and can now hold left mouse to select multiple floors/walls/solar panels/turrets and can repair whole selection. As i've removed the hold lmb to grab camera, moving mouse cursor to edge of screen now moves camera. Full change notes:-
- Combat scenario added.
- Pirates now use a priority target weighted chance method.
- Pirates now target more items (solar panels, connectors, tractor beams, walls)
- Can now multiselect structures/turrets to repair all.
- Cursor at edge of screen moves camera.
- Fix: Remove unreachable fix and build job messages quicker.
[ 2022-10-19 12:04:24 CET ] [ Original post ]
- [30.66 M]
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Features:-
- Build your own space station tile by tile. Start with a small startup craft and expand to achieve your mission.
- Current game modes:- sandbox, several scenarios and station builder.
- Gather resources by mining asteroids or capturing passing meteoroids/scrap. Refine into building materials, water, fuel and oxygen.
- Manage your power production and usage. Watch out for solar storms and electrical damage.
- Build defense turrets to protect your station from space threats such as pirates and meteoroids.
- Trade resources by bartering with passing trader ships.
- Job management - Prioritize worker droids to repair, build, transport or deal with emergencies.
We want to expand this list greatly, take a look at the Early Access section for details of our roadmap and Steam discussions to see what we're currently working on.
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