




I tried to fix as many things as I could, but it probably won't be everything that was requested, but it's quite important things. - The first thing is finally checkpoints, checkpoints are added in certain places, so it won't be necessary to continue from the beginning in some maps. - A larger damage range has been added and the angle at which damage is taken should make it easier to hit a headcrab or a manhacks. - Manhacks now only have 30 hp instead of 50, they should be killed in three hits with a crowbar or weapon - Ambient were adjusted so that they didn't have any distorted parts and looped without any strange sounds
[ 2025-03-22 03:00:32 CET ] [ Original post ]
Project Three is coming out on March 21st in Early Access after four years of development.
Project Three was announced on August 15, 2021. The development itself went smoothly, but the game struggled to find its identity. https://www.youtube.com/watch?v=ErY4xGdICyk
What has changed?
Basically everything. Theres no point in listing it all here because everything the game was supposed to be has changed twice. Just read the description on the game page: https://store.steampowered.com/app/1895720/Project_Three/
Has the dev team changed?
At first, I worked on it with someone else, but in the end, the final product is purely a solo effort. However, I still gave credit to the other developer because he did a great job. Whether the project has lost or gained value compared to the first version of the gameIll leave that up to you.
Project Three - Third Times the Charm (Behind the Scenes) DLC
As a tribute to two older versions of this game, I created a behind-the-scenes DLC that includes all the surviving and existing recorded videos of these versions. These are the only remnants of them, and they will probably never see the light of day. https://store.steampowered.com/app/3404310/Project_Three__Third_times_the_charm_Behind_the_scenes/ If you want, dont forget to check out my previous game: https://store.steampowered.com/app/2888540/AbsoluteFullLife
[ 2025-03-18 18:03:38 CET ] [ Original post ]
Update Highlights
Player Model
This update brings major improvement to the player model. We replaced old capsule model with new model of Gordon Freeman.

Weapon Selection
Weapon selector got fresh makeover and now it is much more cleaner.

Changelog
Added:
- Crouch
- Flashlight
- Player Model
- Character spine
- New host system
- Crowbar
- Water Psysics
- Gravity gun
- Pickup Object Ability
- Better Weapon Selector
- Prettier Barrel Effects
Fixed:
- Killing player disconnects player
- Fixed audio system
- Medkits doesnt sychronized position
- Flying
- Usp select
- Flying objects
- Usp Mozzle
- Shoot barrel while picked up
[ 2022-12-11 14:51:25 CET ] [ Original post ]
Taking a page from Half-Life: Decay and Portal 2, this game puts you in the shoes of two main characters, Gordon Freeman and Alyx Vance. Together you must travel to the Arctic, rescue Judith Mossman and work together to find and secure Aperture Science's vessel Borealis, before it falls into Combine's hands. Aside from the classic obstacles, you'll also face the harsh polar climate along the way and in order to make it through these dangers, you'll have to cooperate.
As Gordon, you'll mostly experience action with familiar weapons from Half-Life 2 and minor puzzles, your main goal will be to protect Alyx and escort her to Borealis.
As Alyx, you'll experience style similar to Half-Life: Alyx, weapons will be scarce and it will mainly focus on puzzles, agility and stealth. She'll be too fragile in combat, thus you'll have to rely on Gordon.
The Game also includes classic Deathmatch and Zombie survival mode.
Key elements:
• Cooperative campaign featuring Gordon and Alyx, inspired by the Epistle 3 script
• Multiplayer Deathmatch and Zombie survival modes
• Gordon a Alyx have different play styles, HUD and weapon arsenals
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