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Version 0.808 Update
[ 2022-05-25 00:07:29 CET ] [ Original post ]
Patch 0.808: New special move for Billy, several graphical/UI improvements and bug fixes. Gameplay: Big Billy now has a stomp move called Shiko Slam.
- Shiko Slam is a slow, armored low attack that is plus on block, knocks down on hit and deals a decent amount of chip.
- It typically has the same effective range as a sweep, though it can catch late-moving attacks (such as Slippery Slope) from further out.
- Strategically it can be useful for applying pressure in mid range against a defensive opponent, or on the opponents wakeup.
- Most character portraits replaced with updated art
- New animated backgrounds for the character select screen, and the Paul Zone character select screen.
- Walls of text removed from the character summaries in the character select screen. Character summaries now have a statistics screen in single player, and are just short blurbs in multiplayer.
- Move list information added to the Controls popup in-game, and to the pause menu in-game. You can now join the Discord server from inside the game using a clickable invite link.
- Big Billy Buster now has unique sound effects.
- Adjusted timing of the "Low" status indicator
- New graphical effect for Paulcano.
- Fixed bug where characters might briefly turn invisible on wakeup.
- Fixed bug where characters would not be carried along with Billy during his command grab. As part of this fix, characters will now wait until the opponents blockstun is over before executing a throw. Their tick throw game is definitely on point now.
- Fixed bug where sometimes the hitboxes would incorrectly move around at the end of a late-moving attack.
- Fixed the justification of the [Attack] and [Move] text fields in game. This should fix moves with long names overlapping with other text on screen.
- Fixed multiple instances of text overlapping other text when certain popups were open.
- By default, "Attack B" is now on the top face button when using a gamepad.
- The bottom face button is now an additional block button.
[ 2022-05-25 00:07:29 CET ] [ Original post ]
Mega Knockdown
dhamster
Developer
Counter Hit Studios
Publisher
2022-07-29
Release
Game News Posts:
70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(25 reviews)
Public Linux Depots:
- [796.53 M]
The 2D Fighting Game With a Twist: It's Turn-Based!
Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.
Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!
Gameplay Highlights
- Simple controls with no timing requirement
- Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
- Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
- Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
- Enrage and astound your friends with a well placed 'tick throw'!
- Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?
How does it work?
Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.The basic actions are attacks, blocks and throws:
- Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
- Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
- Throws can break an opponent's guard, but have short range.
The game's six characters also have unique special moves which change how they play the game.
Want to give it a try? Scroll up to check out the free demo!
Modes and Features:
- Arcade Mode (with story scenes)
- Local Versus
- Online Versus (via Steam Remote Play)
- Interactive Tutorial
- Survival Mode
- Blitz speed variants
- Training Mode with frame data display
- Controller Support
- Accessible difficulty settings
- 6 Playable Characters
- 2 Selectable Art Styles
Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
MINIMAL SETUP
- OS: Linux
- Processor: Intel i5-6300HQMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 530
- Storage: 300 MB available space
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