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Private Lobbies / Version 0.901 Update

Matchmaking:

  • In the online mode, you can now create private lobbies that are hidden from the match browser, accessible only via Steam Invites.
  • The game is now pointed at our new matchmaking server.
  • Matchmaking scripts have been updated slightly.
Balance:
  • Billy's HP has been increased slightly to 17.
  • Justification: Most characters have seen slight increases in their HP, and baseline HP has increased from 14 to 15. Billy has avoided getting any increase up to this point, so this change should (relatively speaking) put his HP closer to where it was before, relative to the baseline.
Bug Fixes:
  • Fixed issue where Tutorial Mission 13 would freeze if the player is punished by the AI.
  • Fixed issue where Billy's armor would not trigger vs another Billy's jumping attacks
  • The move timer will no longer count down when the game is paused. (The timeout animation will still play, but that will be fixed later.)
  • Fixed an issue where Paulcano could cause the opponent to glitch out if they attempt to walk up and jab while minus.
  • Fixed an issue where lewis and flatskin could end up in the same space if lewis got hit by a vine next to the corner when flatskin does lightning legs.
  • The AI will no longer explode if players somehow end up in the same square due to an error.
  • Fixed some problems with hit detection involving backward jumping moves.
  • Fixed an issue where the training mode achievement would trigger too fast.
These bug fixes were possible in part due to community submitted bug reports. To make a report, you can press F8 at any point while in-game to send feedback directly to the developer.


[ 2022-11-30 19:04:28 CET ] [ Original post ]

Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (25 reviews)
Public Linux Depots:
  • [796.53 M]

The 2D Fighting Game With a Twist: It's Turn-Based!



Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

Gameplay Highlights
  • Simple controls with no timing requirement
  • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
  • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
  • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
  • Enrage and astound your friends with a well placed 'tick throw'!
  • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

How does it work?

Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

The basic actions are attacks, blocks and throws:


  • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
  • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
  • Throws can break an opponent's guard, but have short range.

The game's six characters also have unique special moves which change how they play the game.



Want to give it a try? Scroll up to check out the free demo!

Modes and Features:

  • Arcade Mode (with story scenes)
  • Local Versus
  • Online Versus (via Steam Remote Play)
  • Interactive Tutorial
  • Survival Mode
  • Blitz speed variants
  • Training Mode with frame data display
  • Controller Support
  • Accessible difficulty settings
  • 6 Playable Characters
  • 2 Selectable Art Styles



Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel i5-6300HQMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 530
  • Storage: 300 MB available space
GAMEBILLET

[ 6138 ]

6.61$ (17%)
2.47$ (17%)
12.27$ (18%)
21.22$ (15%)
8.27$ (17%)
11.04$ (15%)
16.57$ (17%)
16.63$ (33%)
8.39$ (16%)
14.27$ (16%)
8.39$ (16%)
5.00$ (75%)
25.95$ (13%)
3.75$ (87%)
5.00$ (75%)
15.99$ (20%)
1.86$ (88%)
12.74$ (15%)
25.19$ (16%)
8.00$ (60%)
3.29$ (18%)
14.99$ (25%)
0.80$ (90%)
5.78$ (17%)
24.00$ (60%)
16.79$ (16%)
5.00$ (75%)
7.76$ (78%)
24.59$ (18%)
8.47$ (15%)
GAMERSGATE

[ 3464 ]

4.19$ (30%)
2.04$ (74%)
1.17$ (90%)
10.0$ (75%)
16.0$ (60%)
8.0$ (80%)
0.75$ (85%)
7.5$ (75%)
4.75$ (76%)
6.0$ (70%)
5.0$ (50%)
14.18$ (68%)
4.5$ (85%)
24.0$ (60%)
11.67$ (27%)
0.87$ (71%)
2.49$ (75%)
27.99$ (30%)
10.0$ (75%)
7.5$ (75%)
3.26$ (78%)
15.0$ (70%)
1.35$ (77%)
1.5$ (70%)
1.9$ (81%)
3.0$ (85%)
12.99$ (35%)
0.75$ (85%)
4.49$ (55%)
9.9$ (67%)

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