Mega Knockdown hit Early Access in July of 2022 with a one-of-a-kind premise and finely tuned gameplay, but with very limited art assets and no native online multiplayer. Since then, we've implemented a robust online lobbies system that can support truly worldwide netplay, and we're now working hard on a full overhaul of the game's art, including a set of sprites for the whole cast hand-drawn by artist Alan McMillian.
This is an ambitious, expensive and time-consuming undertaking, so to get these improvements into players' hands as fast as possible, it will happen in phases, and on a rolling basis: first, characters will get 'rough draft' quality animations, and over time we will polish them up. I'm happy to report that as of this posting, four of the game's six characters (Paul, Billy, Lewis and Nick) are playable with revamped 'rough draft' art in the beta version of the upcoming Art Update, which you can learn more about here:
https://store.steampowered.com/news/app/1492750/view/6578101268069028096
The first phase of the Art Update is planned to drop toward the end of January, with rough sprite art for five of six characters, in addition to other improvements. Marv's new art is slated to release in February as he will be considerably more complicated to implement. After that, we'll work on improving the menus and replacing rough animations with finished art.
After the Art Update has been out for one week, the base price of Mega Knockdown will increase to about $12 USD. Prices in other currencies will also be updated accordingly around this time. We feel strongly that this new price will reflect the value that's been added to the game since release, and will help us secure funding for continued improvements to the game. Thank you for playing Mega Knockdown!
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Q: Can I still play as Jerma after the new sprites are in?
A: Yes, we'll be keeping the old Jerma-based animations fully intact and implemented. The Jerma sprites will still be selectable and fully playable like they are now.
[ 2023-01-03 20:04:23 CET ] [ Original post ]
🎮 Full Controller Support
- [796.53 M]
The 2D Fighting Game With a Twist: It's Turn-Based!
Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.
Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!
Gameplay Highlights
- Simple controls with no timing requirement
- Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
- Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
- Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
- Enrage and astound your friends with a well placed 'tick throw'!
- Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?
How does it work?
Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.The basic actions are attacks, blocks and throws:
- Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
- Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
- Throws can break an opponent's guard, but have short range.
The game's six characters also have unique special moves which change how they play the game.
Want to give it a try? Scroll up to check out the free demo!
Modes and Features:
- Arcade Mode (with story scenes)
- Local Versus
- Online Versus (via Steam Remote Play)
- Interactive Tutorial
- Survival Mode
- Blitz speed variants
- Training Mode with frame data display
- Controller Support
- Accessible difficulty settings
- 6 Playable Characters
- 2 Selectable Art Styles
Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
- OS: Linux
- Processor: Intel i5-6300HQMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 530
- Storage: 300 MB available space
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