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Marv's Art Update (Version 0.92)

The graphical overhaul of Mega Knockdown continues with a set of hand-drawn sprites for Mahogany Marv, and the forest spirit Jayne! Now all six characters have a rough set of sprites which we will continue to update, improve and add to over time. All new art for Marv!

  • Marv and Jayne are now animated in-game with several dozen character sprites hand-illustrated by artist Alan McMillian.
  • As before, players can choose between his new art style and the old ones ('Green Screen Jeremy' and 'Abstract') in character select.
Double KO Rules Change
  • If a double KO or draw occurs during the first round, both players will get a round win.
  • If a double KO or draw occurs during match point, sudden death will take place as usual.
  • If a double KO or draw occurs and the round count is 0-1 or 1-0, nobody will get a round win.
  • Hence is no longer possible to win a game outright on a double KO or draw, but otherwise the game will be pushed closer to a conclusion.
Gameplay and Balance
  • If Billy gets a knockdown, he gets more frame advantage than usual (+20, up from +10).
  • Previously Billy's knockdown was not that rewarding, since the opponent could use almost any attack to stop Billy from pressing the advantage. Now opponents might have to actually block him sometimes on wakeup, allowing Billy to keep the pressure going with meaty attacks or go in for a throw.
  • Marv's throw now pushes opponent back. This was mostly implemented for visual reasons, but it helps achieve his gameplan of making space between himself and the opponent. Marv players using the Jerma sprites will still get the typical throw behavior, at least for now.
  • Moves that side switch will no longer push the opponent back.
Graphics
  • Adjusted the arc of Paul's j.B to look more natural.
  • Fixed an issue where characters would flash their idle sprite for a single frame when recovering from a 'delayed' state.
=== As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.


[ 2023-03-16 16:00:14 CET ] [ Original post ]

Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (25 reviews)
Public Linux Depots:
  • [796.53 M]

The 2D Fighting Game With a Twist: It's Turn-Based!



Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

Gameplay Highlights
  • Simple controls with no timing requirement
  • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
  • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
  • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
  • Enrage and astound your friends with a well placed 'tick throw'!
  • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

How does it work?

Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

The basic actions are attacks, blocks and throws:


  • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
  • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
  • Throws can break an opponent's guard, but have short range.

The game's six characters also have unique special moves which change how they play the game.



Want to give it a try? Scroll up to check out the free demo!

Modes and Features:

  • Arcade Mode (with story scenes)
  • Local Versus
  • Online Versus (via Steam Remote Play)
  • Interactive Tutorial
  • Survival Mode
  • Blitz speed variants
  • Training Mode with frame data display
  • Controller Support
  • Accessible difficulty settings
  • 6 Playable Characters
  • 2 Selectable Art Styles



Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel i5-6300HQMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 530
  • Storage: 300 MB available space
GAMEBILLET

[ 6138 ]

21.24$ (15%)
8.54$ (79%)
12.74$ (-28%)
0.90$ (90%)
1.35$ (91%)
4.42$ (56%)
8.39$ (16%)
37.49$ (25%)
8.39$ (16%)
3.18$ (79%)
16.52$ (17%)
12.20$ (39%)
17.59$ (12%)
5.65$ (72%)
1.49$ (93%)
26.67$ (56%)
21.24$ (15%)
4.87$ (19%)
3.33$ (83%)
7.30$ (51%)
16.57$ (17%)
11.25$ (75%)
12.06$ (60%)
24.00$ (60%)
3.75$ (75%)
4.21$ (16%)
2.00$ (80%)
45.98$ (34%)
1.64$ (18%)
5.77$ (17%)
GAMERSGATE

[ 3464 ]

1.88$ (81%)
2.2$ (91%)
6.8$ (66%)
10.79$ (46%)
17.99$ (40%)
9.0$ (70%)
1.0$ (80%)
0.99$ (91%)
1.88$ (62%)
5.44$ (66%)
19.99$ (20%)
6.6$ (74%)
25.0$ (50%)
2.0$ (80%)
4.49$ (55%)
5.0$ (75%)
2.5$ (50%)
31.49$ (48%)
1.05$ (85%)
2.5$ (75%)
15.0$ (75%)
13.59$ (32%)
14.99$ (50%)
2.0$ (80%)
1.31$ (81%)
9.5$ (76%)
2.0$ (80%)
4.5$ (77%)
6.99$ (30%)
12.0$ (60%)

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