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May Update (Version 0.93)

This update contains some updated in-game art for Paul and Billy, and balance tweaks for competitive play. New art!

  • Updated animations for the Big Billy Buster, Paul A & B attacks and combos, Paul's Air Throw, and Paul's walk.
Balance Changes
  • Firepaul Chip reduced from 200->150.
  • Previously, this move did so much chip that opponents were forced to take overly big risks against Paul to avoid getting whittled down. Now players can afford to block a couple more fireballs during a match.
  • Noel Fightning Feet Chip reduced from 100->75 at max range, otherwise it still does 100.
  • In situations where noel can safely use raw legs, the reward is a little less. Closer up, when she has a knockdown or plant set up, she keeps the full benefit of her chip damage. This might prevent some checkmate situations.
  • Noel Fightning Feet base damage increased from 200->250, but it still does 200 at max range.
  • This slightly improves the move's damage when used as a punish, or during okizeme.
  • Noel setting a plant no longer makes you -10 if the opponent blocked
  • Setting a plant vs block is a good read, and now you're not penalized for it.
  • Nick jC chip reduced 150->100
  • This is in line with making chip a little weaker across the board.
  • If Billy's HP is below 900, he receives half damage from hits he armors through. If his HP is below 500, he receives 25% damage while his armor is active.
  • If Billy is at low health, he couldn't really benefit from armor, and he could get stuck in certain checkmate scenarios. Now he can survive an armor trade or two when at low when he still has ~1HP.
Bug Fixes
  • Put in a potential fix to an issue where some players sometimes had difficulty selecting Rematch in the online mode.
  • Players should no longer lose the round when at a very small, but nonzero, amount of HP.
Miscellaneous
  • Your saved key bindings have been given a one-time reset to defaults to account for some input system changes.
  • Sending the developer a bug report with F8 now sends me a log with more information about the game state, to help me isolate and fix issues.
=== As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.


[ 2023-05-22 16:30:01 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
    GAMEBILLET

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    3.0$ (80%)
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    19.99$ (20%)
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    0.56$ (89%)
    1.84$ (74%)
    2.0$ (75%)
    1.7$ (83%)

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