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Blitz Update Now Live!

We overhauled Mega Knockdown's optional turn-timer, so now you can play the high-speed "BLITZ" and "BULLET" variants online! We've also added some improved animations for Paul, and reworked Billy's balance. Improvements to Timed Variants

  • In online play, lobby hosts can now set a turn time limit.
  • Like in local play, the options are Unlimited, Standard (15 seconds), BLITZ (3 seconds) and BULLET (1 second). Once a player receives their opponent's inputs, the timer starts ticking down. As in local play, when time expires, the timed out player stands there and loses their turn.
  • The turn timer is now a progress bar integrated with the input display.
  • The turn timer now pauses when you're contemplating a punish.
  • Several under-the-hood changes were made to the "timed out" state for improved stability and online compatibility.
New art!
  • Improved art and animations for most of Paul's moveset, including his air throw, sweep, jumping A, jumping C, backflip, Paulcano, Firepaul, knockdown, blocks, throws, back walks and throw techs.
Balance Changes
  • Billy's A attack: Startup decreased from 30f->20f. First hit damage decreased 250->150
  • Billy's B attack: Startup decreased from 40f->30f. First hit damage decreased 250->150. No longer safe on block.
  • Billy air throw: Damage increased 400->500
  • Billy stomp: Chip damage increased 150->200
  • Billy HP: Decreased 1700->1600
  • Billy's extremely slow normals made him a very one dimensional character in neutral. He relied a lot on knockdowns and +20 situations to do much of anything. However at a high level, if the opponent wasn't making mistakes and handing him free punishes and frame advantage, he had to make very hard reads to not lose neutral. Now he should have more options in neutral, but his damage/HP advantages are being pulled back to compensate.
Bug Fixes
  • Fixed an issue where round win counts would be incorrect for a late joining spectator.
UI Improvements
  • The in-game input display now shows the full names of special moves, instead of their internal placeholder names.
  • You can now see players' ping in the online lobby.
  • Spectators in online games can now see which player(s) have locked in their moves, and an estimate of how much time is left on their turn timer.
Miscellaneous
  • Your saved key bindings have been given another one-time reset to defaults to fix a bug with the input system. Sorry!
  • All in-game sprites have been compressed (losslessly). This is intended to decrease load times.
  • You can no longer press Block to cancel a punish. This option didn't serve a gameplay purpose, and caused some unintended issues.
  • Some changes were made to the "training dummy" for improved stability.
  • Unless you're playing a Jerma mirror match, the overhead side switch icons will no longer display--they are no longer needed if you're using the new sprites.
  • Removed the ability to lock a keyboard in Versus mode. This was useful as an anti-cheat feature for Steam Remote Play, but these have been replaced by the newer Online Lobbies. On that note, the achievement for locking a keyboard has been removed.
  • The achievement that triggers when you use Steam Remote Play has been removed. You can still play online with Steam Remote Play, but the Online Lobbies are a much better option.
=== As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.


[ 2023-06-29 16:40:40 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
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