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Replay Update (Version 0.94)

This may be one of our biggest updates yet! See below for a full list of changes. New Replay System!

  • The game will now save logs of your multiplayer matches to your machine.
  • The logs themselves are human-readable summaries of your matches, including the inputs chosen by each player on each of their turns.
  • Replays for each saved log may be played back within the game's Replay Browser, now accessible within the main menu.
  • Replay browsing and playback are likely to expand with new features depending on community feedback.
Mouse Controls
  • You may now play the game entirely with the mouse!
  • To bring up the clickable mouse controls, click anywhere on screen in-game. If you like using this control method, you can press the "pin" button to pin the mouse tray to the screen. You can also disable it entirely in the options.
  • The game will let you freely switch back and forth between using gamepad, keyboad and mouse inputs. Mix and match, do whatever you feel is most comfortable.
  • Although we don't recommend playing local versus with only the mouse, we're not going to stop you. The game will hide your clicked inputs if you're using the mouse controls in this mode.
Input System Improvements
  • While waiting for the next turn, you can press and hold down the buttons corresponding to your next input or movement choices. These choices will trigger immediately at the start of the next turn.
  • Reduced the cooldown between successive input choices from 6 to 3 frames.
Performance Improvements
  • Packed character sprites into Atlases. This has dramatically reduced the filesize of the game by about %35 overall and significantly improved load times.
  • The AI now selects its actions once per turn, not once per frame.
  • In-game music is now "Streamed" instead of preloaded. This should also help to cut down on load times.
New Music
  • There is a new music track by community member and one-time tournament winner Nabooli. The new track plays in the options and replay menus.
  • This track can now be enjoyed as part of the Official Soundtrack.
New Save System and Steam Cloud Compatibility
  • The game will now save data into AppData\LocalLow\Counter Hit Studios\Mega Knockdown instead of your device's registry. This is also where your replays are located.
  • This change should make the game compatible with Steam Cloud!
  • Most of your existing saved information will carry over to the new system.
UI Improvements
  • Certain two-player menus that required keyboard or gamepad input from player 2 can now be controlled with just the mouse.
  • You can now rebind the menu navigation horizontal/vertical axis buttons for the new menus.
  • After rebinding some UI menu controls, the selection cursor will now return to the confirmation buttton, as intended.
  • Improved the labeling of certain moves in the input display.
  • Sped up the animations of some of the older menus.
  • Fixed the wording of one of the Main menu tooltips.
  • The round clock updates at a slower rate. If it would tick twice in 0.25 seconds, it will appear to decrement by 2 seconds.
  • Stage timer can no longer show negative numbers.
New Prototype Stage: The Planetarium
  • Lewis' stage is The Planetarium, which has fallen into disrepair over the years through neglect and mismanagement.
  • You can preview an early version of Lewis' new stage by pressing the period key. The game will remember your choice, and you can switch between his two stages at any time.
Tutorial Changes
  • Tutorial prompts now ask you to hold, not press, the guide button to see the controls.
  • Tutorial mission 5 (throws) now includes an extra reminder to look at the controls.
Demo Changes
  • You can now play as Paul or Marv in this version of the demo.
  • Your save files and Steam Cloud from the Demo will carry over to the main game when you buy it.
  • Training mode is no longer playable in the demo.
Online Improvements
  • If you're playing online, you won't be able to lock in your inputs until the opponent has loaded the match. This will help prevent an uncommon type of softlock.
Balance changes
  • Billy's armor damage reduction kicks in at 500 hp instead of 900hp. Below this threshold, armor reduces incoming damage to a flat amount of half instead of increasing from 50% to a maximum of 75%.
Visual Tweaks
  • After an empty walk (walk + block), the game will wait a few frames before transitioning to idle. The effect of this is to stop a flickering idle sprite from appearing when rapidly chaining walk + block.
Bug Fixes
  • Fixed a bug where Billy could sometimes freeze in place during the Big Billy Buster animation and appear to slam the other player into the ground using the power of telekinesis.
  • You can no longer use the mouse click an invisible "next mission" button in the tutorial mode.
  • Fixed desync issue involving Noel's vine and Bullet mode.
  • Fixed an issue where navigating the training mode menu would lock in inputs for the following turn.
  • Fixed Jerma Nick morphing into Illustrated Nick during a throw tech.
  • Fixed Easy difficulty inputs not displaying correctly sometimes.
  • Fixed the input display not registering some of Paul's moves correctly on P2 side.
  • Fixed issues with some toggles not saving correctly in the options menu.
  • Fixed some minor UI glitches in the Rebinding menu.
  • Fixed a typo in Nick's story mode.
  • Fixed bug where vine would not damage Marv at all on a Jayne hit.
  • Fixed bug where Billy would do less damage than intended on a Jayne hit.
  • Fixed bug where a player could meaty another player on their own wakeup during a double knockdown situation
  • Fixed an issue where Jerma would briefly morph into Paul during a throw whiff on Player 1 side.
=== As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.


[ 2023-08-03 17:00:55 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
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    3.0$ (50%)

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