TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Version 0.9461 Update (Hotfix)

Online Lobby Improvements (Experimental)

  • In an online match, you can now see the total number of wins for each player during the current set, up to the rematch limit.
  • Once the rematch limit has been reached, the loser will go to the back of the line (if applicable) and the win counters will reset.
  • Returning to lobby no longer resets the match win count or sends you to the back of the line.
  • Spectators will now auto-ready after a short delay when players return to the lobby, or the queue order changes, instead of instantly every time the queue changes. This is to prevent an issue where a player would be incorrectly recorded as readied-up if the player ahead of them passed their turn.
  • Spectators will no longer un-ready when someone disconnects. They can still manually un-ready if they want to.
  • Note: Some of these changes will need some live testing and may get rolled back.
Minor Changes & Bug Fixes
  • Fixed input display appearing during cutscenes
  • Fixed inconsistent recording of the Survival achievement
  • Fixed asterisk annotations showing up at incorrect times in the Training mode panel
  • Fixed word wrapping in Character Select for some resolutions/aspect ratios
  • You may now select your monitor's native resolution in the options menu, if it was not listed before.
  • Fixed some inconsistent behavior when changing the resolution.
  • In training mode, you can now see Player 2's command list in addition to your own.
  • Player 1's archetype tag now appears in single player character select.
=== These issues were identified with the assistance of community members on the Mega Knockdown Discord. If you ever encounter a bug in-game, or you just have some feedback for the dev team, simply press F8 in-game to send us a message directly.


[ 2023-10-24 17:54:57 CET ] [ Original post ]

Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (25 reviews)
Public Linux Depots:
  • [796.53 M]

The 2D Fighting Game With a Twist: It's Turn-Based!



Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

Gameplay Highlights
  • Simple controls with no timing requirement
  • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
  • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
  • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
  • Enrage and astound your friends with a well placed 'tick throw'!
  • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

How does it work?

Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

The basic actions are attacks, blocks and throws:


  • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
  • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
  • Throws can break an opponent's guard, but have short range.

The game's six characters also have unique special moves which change how they play the game.



Want to give it a try? Scroll up to check out the free demo!

Modes and Features:

  • Arcade Mode (with story scenes)
  • Local Versus
  • Online Versus (via Steam Remote Play)
  • Interactive Tutorial
  • Survival Mode
  • Blitz speed variants
  • Training Mode with frame data display
  • Controller Support
  • Accessible difficulty settings
  • 6 Playable Characters
  • 2 Selectable Art Styles



Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel i5-6300HQMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 530
  • Storage: 300 MB available space
GAMEBILLET

[ 6138 ]

25.19$ (16%)
12.42$ (17%)
6.16$ (69%)
12.02$ (80%)
16.79$ (16%)
5.22$ (74%)
5.85$ (83%)
5.07$ (15%)
12.59$ (37%)
17.49$ (30%)
13.19$ (18%)
3.75$ (75%)
42.46$ (15%)
4.95$ (67%)
16.57$ (17%)
17.68$ (29%)
8.25$ (17%)
33.19$ (17%)
1.00$ (80%)
1.00$ (90%)
2.93$ (80%)
17.59$ (12%)
10.58$ (58%)
27.59$ (8%)
8.87$ (82%)
12.99$ (35%)
22.24$ (44%)
12.74$ (15%)
28.04$ (30%)
1.41$ (93%)
GAMERSGATE

[ 3464 ]

0.45$ (85%)
29.99$ (25%)
9.9$ (67%)
7.5$ (75%)
4.8$ (76%)
5.0$ (75%)
6.25$ (75%)
4.0$ (80%)
2.0$ (60%)
31.99$ (20%)
1.7$ (79%)
2.5$ (50%)
9.84$ (67%)
3.52$ (82%)
34.99$ (30%)
4.25$ (79%)
0.45$ (85%)
5.22$ (74%)
5.0$ (75%)
7.5$ (50%)
7.5$ (70%)
28.0$ (60%)
14.99$ (50%)
2.0$ (80%)
3.75$ (75%)
7.19$ (28%)
1.31$ (81%)
1.28$ (74%)
4.95$ (67%)
0.68$ (89%)

FANATICAL BUNDLES

Time left:

5 days, 4 hours, 58 minutes


Time left:

11 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

8 days, 4 hours, 58 minutes


Time left:

33 days, 4 hours, 58 minutes


Time left:

13 days, 4 hours, 58 minutes


Time left:

5 days, 4 hours, 58 minutes


Time left:

40 days, 4 hours, 58 minutes


Time left:

29 days, 4 hours, 58 minutes


Time left:

26 days, 4 hours, 58 minutes


Time left:

34 days, 4 hours, 58 minutes


Time left:

36 days, 4 hours, 58 minutes


HUMBLE BUNDLES

Time left:

13 days, 22 hours, 58 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE