MEGA Update Part 2 (Version 0.9475)
[ 2023-12-29 22:16:20 CET ] [ Original post ]
A few things couldn't make it into the game in time for the MEGA Update. We didn't want to sit on them until the next content patch, so we're releasing them now in a bonus update! New Noel Animations!
- Noel's animations and sprites have been improved across the board! We upgraded about half of them in the last patch, but now all of them are at a higher level of detail and quality. Future sprite updates for Noel and other characters are planned as we continue in Early Access.
- Noel's throw now has a special new animation when Jerma mode is on.
- Noel's special anti air combos now do twice as many hits, but less damage per hit. This is a purely cosmetic change as the total damage is unchanged.
- There is a new vine animation replacing the old programmer art.
- If a vine doesn't directly hit, it will be drawn behind the players.
- There are a few game mechanics that are covered briefly in the tutorial, but players miss or forget about. For this reason, we are adding a hint system to Arcade mode.
- Under some specific conditions such as getting counter hit, anti-aired, etc, the game will very briefly pause, issue a chime, and display a text box explaining what happened.
- These hints will only be shown once each, as they are usually just repeating some information from the tutorial. If you want to see the hints more than once, you can reset them in the game options.
- Since beta, we were using one of Andrea Demetrio's (graciously donated) vacation photos for Billy's stage. Our artist Alan is in the process of retouching it into the new "Bridge to Japanland" stage. We're still working on it, but the in-progress version is now in-game.
- The input display now says "next move" in single player when it's showing a prediction. This is because players often don't notice (or forget) that the game gives information about the AI player's next move, unless you're playing on Hard. Feel free to drop a comment below if these patch notes informed you about this feature for the first time.
- If you're anti-aired by a ground attack, the game now says "anti air" similar to other notifications like "counter."
- Strife Mode no longer gives a bonus to combo damage. This was causing certain moves like normal attacks to do disproportionately more damage than single hit specials. Plus, damage was a little too high in Strife Mode anyway.
- Noel's throw animation now uses two sprites: one for her, one for the plant. This should have a slight positive effect on performance.
- Fixed an issue where a player using j.B would not get a full combo against Marv j.C in some very specific situations.
- Fixed a bug where a vine would sometimes not appear if you planted it twice in a row too quickly.
- Attempted a fix for a rare training menu bug that would send players back to main menu at inappropriate times.
Mega Knockdown
dhamster
Counter Hit Studios
2022-07-29
Indie Strategy Singleplayer Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(25 reviews)
https://megaknockdown.com/
https://store.steampowered.com/app/1492750 
[796.53 M]
The 2D Fighting Game With a Twist: It's Turn-Based!
Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.
Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!
Gameplay Highlights
- Simple controls with no timing requirement
- Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
- Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
- Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
- Enrage and astound your friends with a well placed 'tick throw'!
- Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?
How does it work?
Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.The basic actions are attacks, blocks and throws:
- Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
- Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
- Throws can break an opponent's guard, but have short range.
The game's six characters also have unique special moves which change how they play the game.
Want to give it a try? Scroll up to check out the free demo!
Modes and Features:
- Arcade Mode (with story scenes)
- Local Versus
- Online Versus (via Steam Remote Play)
- Interactive Tutorial
- Survival Mode
- Blitz speed variants
- Training Mode with frame data display
- Controller Support
- Accessible difficulty settings
- 6 Playable Characters
- 2 Selectable Art Styles
Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
MINIMAL SETUP
- OS: Linux
- Processor: Intel i5-6300HQMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 530
- Storage: 300 MB available space
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